<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-15686036</id><updated>2011-11-27T18:27:00.486-05:00</updated><title type='text'>a game a day</title><subtitle type='html'>a downloadable video game, each one different from the last. all worth downloading. all innovative, or polished or novel in some way. mostly freeware, but some shareware and demos if they play nice.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>86</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-15686036.post-416492776990692714</id><published>2010-05-26T10:28:00.000-04:00</published><updated>2010-05-26T10:28:05.504-04:00</updated><title type='text'>Record Tripping</title><content type='html'>&lt;a href="http://www.recordtripping.com/"&gt;c&lt;/a&gt;ute&amp;nbsp;alice in wonderland scratch music game.&lt;br /&gt;who would have thought it.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_WaZlvkxJPPs/S_0v7-04YEI/AAAAAAAAFDw/sK3_mkcWWLA/s1600/RecordTripping.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_WaZlvkxJPPs/S_0v7-04YEI/AAAAAAAAFDw/sK3_mkcWWLA/s320/RecordTripping.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-416492776990692714?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.recordtripping.com/' title='Record Tripping'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/416492776990692714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=416492776990692714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/416492776990692714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/416492776990692714'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2010/05/record-tripping.html' title='Record Tripping'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_WaZlvkxJPPs/S_0v7-04YEI/AAAAAAAAFDw/sK3_mkcWWLA/s72-c/RecordTripping.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-6777799124402013429</id><published>2010-03-18T12:39:00.003-04:00</published><updated>2010-03-18T12:41:53.005-04:00</updated><title type='text'>Chop Chop Runner!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://gamerizon.com/wordpress/wp-content/uploads/2010/02/chopchoprunner_moon-300x225.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://gamerizon.com/wordpress/wp-content/uploads/2010/02/chopchoprunner_moon-300x225.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: right;"&gt;&lt;a href="http://gamerizon.com/wordpress/wp-content/uploads/2010/02/chopchoprunner_deathfromabove-300x225.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="150" src="http://gamerizon.com/wordpress/wp-content/uploads/2010/02/chopchoprunner_deathfromabove-300x225.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;My friend Guillaume made &lt;a href="http://gamerizon.com/2010/02/01/chop-chop-runner-a-single-button-game/"&gt;Chop Chop Runne&lt;/a&gt;r. Its great fun! Its a single button game, which is just perfect for the iphone user on the go (which is all of you).&lt;br /&gt;&lt;br /&gt;Guillaume was both the programmer and the designer on this project.&lt;br /&gt;&lt;br /&gt;Here is the &lt;a href="http://www.gamerizon.com/chop-chop-ninja-lite-web/"&gt;Web Version&lt;/a&gt; where you can test the gameplay, its fun with the mouse, but even better with a touchscreen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-6777799124402013429?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamerizon.com/2010/02/01/chop-chop-runner-a-single-button-game/' title='Chop Chop Runner!'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/6777799124402013429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=6777799124402013429' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/6777799124402013429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/6777799124402013429'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2010/03/chop-chop-runner.html' title='Chop Chop Runner!'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-114729457835499453</id><published>2006-05-10T16:51:00.000-04:00</published><updated>2006-08-30T13:23:16.463-04:00</updated><title type='text'>plasma pong</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.plasmapong.com/screenshots/temperature_big.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.plasmapong.com/screenshots/temperature_big.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.plasmapong.com/screenshots/shot1_big.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.plasmapong.com/screenshots/shot1_big.JPG" alt="" border="0" /&gt;&lt;/a&gt;unlike some game lists we dont usually post links to pong games. unless they are really extra special in some innovative way. &lt;a href="http://www.plasmapong.com/"&gt;plasma poing&lt;/a&gt; is not only very special, it looks absolutely fantastic plus its fiendish and compelling.&lt;br /&gt;&lt;br /&gt;you play pong either against the computer or with a friend, but you play inside a box of fluid with the turbulance within the liquid rendere as a plasma. your puck can make turbulance and you can use it in play. needs a meaty pc though you mist have a nice graphics card.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-114729457835499453?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.plasmapong.com/' title='plasma pong'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/114729457835499453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=114729457835499453' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114729457835499453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114729457835499453'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2006/05/plasma-pong.html' title='plasma pong'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-114567532972396324</id><published>2006-04-21T22:55:00.000-04:00</published><updated>2006-04-22T10:57:59.720-04:00</updated><title type='text'>fly guy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/flyguy.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/flyguy.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/flyguy2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/flyguy2.jpg" alt="" border="0" /&gt;&lt;/a&gt;i first found &lt;a href="http://www.trevorvanmeter.com/flyguy/"&gt;fly guy&lt;/a&gt; a few years back, and promptly lost the link. its best to ignore this and intstead give this "dream simulator" the reverence it deserves.&lt;br /&gt;&lt;br /&gt;its not a game its a toy and a wonderfully artful one at that. by which i mean its not full of art so much as a work of art.&lt;br /&gt;&lt;br /&gt;everyone i know who has played it had an emotional reaction. its a mood enhancer if you are happy it makes you happier. if you are sad it makes you melancholy. still sad but in a nice way. so relax and enjoy, listen to the sounds because they are part of the experience and simplify your interactive experience. i promise you will come back to &lt;a href="http://www.trevorvanmeter.com/flyguy/"&gt;fly guy&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;suitable for all ages children and grandparents. and its capable of running on any machine that can do shockwave files, its not open source, but it will work on most platforms.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-114567532972396324?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.trevorvanmeter.com/flyguy/' title='fly guy'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/114567532972396324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=114567532972396324' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114567532972396324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114567532972396324'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2006/04/fly-guy.html' title='fly guy'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-114377645557793395</id><published>2006-03-30T22:17:00.000-05:00</published><updated>2006-03-30T22:40:56.343-05:00</updated><title type='text'>Dwice</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wildsnake.com/image/screenshot/dw/table5_640x480.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.wildsnake.com/image/screenshot/dw/table5_640x480.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wildsnake.com/image/screenshot/dw/table1_640x480.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.wildsnake.com/image/screenshot/dw/table1_640x480.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.wildsnake.com/image/screenshot/dw/table8_640x480.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.wildsnake.com/image/screenshot/dw/table8_640x480.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Alexey Pajitnov was for those who dont know the inventor of &lt;a href="http://en.wikipedia.org/wiki/Tetris"&gt;tetris&lt;/a&gt;, and whilst you may not know his name I'm pretty sure you know his game. He has a new game out with a playable demo available for download.&lt;br /&gt;&lt;br /&gt;if you like falling block stylee puzzle games, this will appeal, however it seems a mite easy to me. tetris was better but this is still playable, and free.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-114377645557793395?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wildsnake.com/' title='Dwice'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/114377645557793395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=114377645557793395' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114377645557793395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114377645557793395'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2006/03/dwice.html' title='Dwice'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-114218655911698419</id><published>2006-03-12T12:45:00.000-05:00</published><updated>2006-03-12T13:02:39.133-05:00</updated><title type='text'>Tux Racer</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tuxracer.sourceforge.net/images/screenshots/console_2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://tuxracer.sourceforge.net/images/screenshots/console_2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tuxracer.sourceforge.net/images/screenshots/ice.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://tuxracer.sourceforge.net/images/screenshots/ice.jpg" alt="" border="0" /&gt;&lt;/a&gt;the &lt;span style="font-style: italic;"&gt;excellent &lt;/span&gt;&lt;a href="http://tuxracer.sourceforge.net/index.html"&gt;tux racer&lt;/a&gt; has been with us for a few years now. I dont know why i didnt put it on the list earlier.&lt;br /&gt;&lt;br /&gt;you play as a penguin who is collecting fish by belly sliding down the side of a mountain.&lt;br /&gt;&lt;br /&gt;each challenge has a time limit and a minimum number of fish to collect for each run. tux racer has a finely tweaked difficulty level, with each race taking 2 or three tries to advance to the next.&lt;br /&gt;&lt;br /&gt;you can do jumps, and slow down and accelerate, each of these actions has an effect on the handling, if you slowdown you can turn much more sharply, but there is an obvious time penalty.&lt;br /&gt;&lt;br /&gt;its a professional game with polish. it looks great and it plays great its non violent and suitable for all the family.&lt;br /&gt;&lt;br /&gt;tux is the mascot of linux and the game is hosted on source forge so you can get the code and take a look inside, which also means its available for multiple platforms.&lt;br /&gt; yay!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-114218655911698419?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tuxracer.sourceforge.net/index.html' title='Tux Racer'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/114218655911698419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=114218655911698419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114218655911698419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/114218655911698419'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2006/03/tux-racer.html' title='Tux Racer'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113484388901116859</id><published>2006-03-10T21:11:00.000-05:00</published><updated>2006-03-12T13:15:03.350-05:00</updated><title type='text'>samorost 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.samorost2.net/wallpapers/01_1024x768.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.samorost2.net/wallpapers/01_1024x768.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.ewtoo.org/%7Ematt/"&gt;Matt&lt;/a&gt; pointed out that the excellent &lt;a href="http://www.samorost2.net/samorost1/"&gt;Samorost&lt;/a&gt; by &lt;a href="http://www.amanitadesign.com/"&gt;amanita design&lt;/a&gt; has a sequel. yay!&lt;br /&gt;&lt;br /&gt;the original Samorost was a work of art. i dont want to spoil it too much but i'm currently playing it and expect this one will be too.&lt;br /&gt;&lt;br /&gt;this time your dog has been kidnapped by aliens, and your off to rescue it. the samorost games take the form of a sequence of beautifully drawn single screen puzzles which build into a simlpe story.&lt;br /&gt;&lt;br /&gt;play it online today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113484388901116859?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.samorost2.net/' title='samorost 2'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113484388901116859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113484388901116859' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113484388901116859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113484388901116859'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2006/03/samorost-2.html' title='samorost 2'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113726630207566012</id><published>2006-01-15T19:36:00.000-05:00</published><updated>2006-01-15T13:12:31.383-05:00</updated><title type='text'>kromka and chelba</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/kromka_chleba.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/kromka_chleba.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.kalafior.cba.pl/download/kromka_&amp;amp;_chleba_1.0.exe"&gt;kromka and chelba&lt;/a&gt; is a simple one screen at a timed rescue platformer. you play as one of the characters and have to navigate your way across the room to rescue your partner. each level has a switch which opens the cage in which your friend has been imprisoned, and there are jigsaw pieces to collect to build up a picture of cute characters as you go.&lt;br /&gt;&lt;br /&gt;the abstract nature of the cartoon characters, that everything is simple and that it has a slightly slower pace may mean it suits younger players.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113726630207566012?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.kalafior.cba.pl/gry.html' title='kromka and chelba'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113726630207566012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113726630207566012' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113726630207566012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113726630207566012'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2006/01/kromka-and-chelba.html' title='kromka and chelba'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113726252835612527</id><published>2006-01-14T12:57:00.000-05:00</published><updated>2006-01-14T13:16:17.476-05:00</updated><title type='text'>soldat</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.soldat.pl/screens/screen21.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.soldat.pl/screens/screen21.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.soldat.pl/screens/screen24.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.soldat.pl/screens/screen24.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.soldat.pl/screens/screen19.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.soldat.pl/screens/screen19.jpg" alt="" border="0" /&gt;&lt;/a&gt;a large and vigorous community of players exists for this game mostly because its a multiplayer game. &lt;a href="http://www.soldat.pl/"&gt;soldat&lt;/a&gt; brings the frantic shootem up gamplay of quake three arena to a 2d world.&lt;br /&gt;&lt;br /&gt;because its a 2d game its no longer a 1st person shooter, but a 3rd person shooter. the reduction in dimention &lt;span style="font-style: italic;"&gt;requires &lt;/span&gt;moving the point of view.&lt;br /&gt;&lt;br /&gt;"quaint" i here you say. yes, but dont dismiss it, because it is&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;really really good&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;on spawning you get to choose from an array of primary and secondary weapons. rifles, miniguns, grenade launchers etc. this selection keeps the game interesting and adds more depth but can make learning the game challenging.&lt;br /&gt;&lt;br /&gt;gameplay generally consists of running around a "side on" view jumping from platform to platform, using rocket boots to hover for short periods of time. the standard wasd kes move your around and like the old skool &lt;a href="http://agameaday.blogspot.com/2005/08/crack-dot-coms-abuse.html"&gt;crack dot com's abuse&lt;/a&gt; game, the mouse aims your weapon.&lt;br /&gt;&lt;br /&gt;as with all other first person shooters each player can give themselves a name and customise his or her appearance  to stand out or blend in. start a server on your work LAN and play it at lunchtime.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113726252835612527?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.soldat.pl/' title='soldat'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113726252835612527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113726252835612527' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113726252835612527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113726252835612527'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2006/01/soldat.html' title='soldat'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113461235073832666</id><published>2005-12-14T21:03:00.000-05:00</published><updated>2005-12-14T21:10:15.523-05:00</updated><title type='text'>eek!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://membres.lycos.fr/coleno/fonds/smilie.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://membres.lycos.fr/coleno/fonds/smilie.gif" alt="" border="0" /&gt;&lt;/a&gt;apologies for the delay in posting, its been a week since my last post, so i guess i need help. work pressures are taking more and more of my energy.&lt;br /&gt;&lt;br /&gt;a couple of readers have already started too contribute, but if any more want to contribute to this blog, then drop me a line.&lt;br /&gt;&lt;br /&gt;agameaday@ gmail.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113461235073832666?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113461235073832666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113461235073832666' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113461235073832666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113461235073832666'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/12/eek.html' title='eek!'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113371274588036000</id><published>2005-12-05T19:34:00.000-05:00</published><updated>2005-12-10T06:00:12.616-05:00</updated><title type='text'>dots and boxes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/dotsandboxes_001.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/dotsandboxes_001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/dotsandboxes_002.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/dotsandboxes_002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.ossiemanners.co.uk/"&gt;ossie manners&lt;/a&gt; has implemented a cool version of the &lt;a href="http://www.ossiemanners.co.uk/games/dots_and_boxes/dots_and_boxes.zip"&gt;dots and boxes&lt;/a&gt; game we all played at school on rainy break-times.&lt;br /&gt;&lt;br /&gt;only this time the AI plays against you and like many small games of this kind the AI is difficult to play against.&lt;br /&gt;&lt;br /&gt;its a nice game, because it is possible to improve your score by improving your strategy over successive games. also there are tactical hints in the help file if you need it.&lt;br /&gt;&lt;br /&gt;its freeware, and only for windows.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113371274588036000?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ossiemanners.co.uk' title='dots and boxes'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113371274588036000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113371274588036000' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113371274588036000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113371274588036000'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/12/dots-and-boxes.html' title='dots and boxes'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113365239798252640</id><published>2005-12-02T20:34:00.000-05:00</published><updated>2005-12-03T18:27:17.690-05:00</updated><title type='text'>soulride virtual ski resorts</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.soulride.com/products/screenshots/images/screen20.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.soulride.com/products/screenshots/images/screen20.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.soulride.com/products/screenshots/images/strat04.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.soulride.com/products/screenshots/images/strat04.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.soulride.com/products/screenshots/images/screen02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.soulride.com/products/screenshots/images/screen02.jpg" alt="" border="0" /&gt;&lt;/a&gt;in montreal there is little need for a virtual ski resourt, we have loads of snow every winter many would say too much). if however you are challenged for crystalline precipitation in your locale, then you may find these a worthy diversion.&lt;br /&gt;&lt;br /&gt;a virtual &lt;a href="http://www.soulride.com/products/images/virtual_breckenridge_1_1a.exe"&gt;breckenridge&lt;/a&gt;, &lt;a href="http://www.soulride.com/products/images/virtual_jay_peak_linux_1_1a.tar.gz"&gt;jay peak&lt;/a&gt;* and &lt;a href="http://www.soulride.com/products/images/virtual_stratton_1_1a.exe"&gt;stratton&lt;/a&gt; are all available to download from the &lt;a href="http://www.soulride.com/"&gt;soulride&lt;/a&gt; web site.&lt;br /&gt;&lt;br /&gt;they are a little pedestrian compared to SSX and the like, but it is claimed the mountains are a faithful represntation of their real world counterparts.&lt;br /&gt;&lt;br /&gt;*for linux!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113365239798252640?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.soulride.com/' title='soulride virtual ski resorts'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113365239798252640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113365239798252640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113365239798252640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113365239798252640'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/12/soulride-virtual-ski-resorts.html' title='soulride virtual ski resorts'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113332044003056415</id><published>2005-11-30T22:04:00.000-05:00</published><updated>2005-11-29T22:14:00.053-05:00</updated><title type='text'>crush!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://coolmoose.net/screens/crushscreen.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://coolmoose.net/screens/crushscreen.jpg" alt="" border="0" /&gt;&lt;/a&gt;from the people that brought you the &lt;a href="http://agameaday.blogspot.com/2005/08/runman-games.html"&gt;runman&lt;/a&gt; games, we now receive crush! take the part of a large monster slowly maurauding around downtown metropolis. you can pick up large buildings and drop them on the teeney tiny people who mill about your feet.&lt;br /&gt;&lt;br /&gt;marvel as the moster runs in either direction, it moves each arm independantly, and is able to pick up two buildings at the same time. cower in fear as its laser beam eyes destroy the feeble helecopters of the military who come to intercept.&lt;br /&gt;&lt;br /&gt;its immense fun, but the music seems out of place. in typical movie style the immense size and power of the monster means it moves in slow motion. unfortunately its seems its only available for pc. mac people you must buy a pc today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113332044003056415?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://coolmoose.net/v4/cmp.php' title='crush!'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113332044003056415/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113332044003056415' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113332044003056415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113332044003056415'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/crush.html' title='crush!'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113331589658399794</id><published>2005-11-29T20:43:00.000-05:00</published><updated>2005-11-29T21:01:56.896-05:00</updated><title type='text'>canvas 3d walker</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/canvasscape_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/canvasscape_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.abrahamjoffe.com.au/ben/canvascape/"&gt;canvasscape&lt;/a&gt; is really of interest to those of you who are running firefox or safari. if you upgrade to firefox 1.5 now, then you can run this. its a 3d walk about maze implemented entirely javascript and rendering to the canvas tag.&lt;br /&gt;&lt;br /&gt;more of a tech demo than a game, but i think there is more of this sort of thing to come. expect to see more games implemented in this manner.&lt;br /&gt;&lt;br /&gt;apparently it also works on safari 1.3, but ive not tested it. here is &lt;a href="http://developer.mozilla.org/en/docs/A_Basic_RayCaster"&gt;another 3d maze thingy&lt;/a&gt; from mozilla that works in the same way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113331589658399794?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.abrahamjoffe.com.au/ben/canvascape/' title='canvas 3d walker'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113331589658399794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113331589658399794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113331589658399794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113331589658399794'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/canvas-3d-walker.html' title='canvas 3d walker'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113323882019741333</id><published>2005-11-28T23:15:00.000-05:00</published><updated>2005-11-28T23:33:40.206-05:00</updated><title type='text'>ferry halim bugs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/orisinal_bugs.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/orisinal_bugs.jpg" alt="" border="0" /&gt;&lt;/a&gt;ferry halim has done it again. another superbly styled web game that fits right in with the others on his &lt;a href="http://www.ferryhalim.com/orisinal/"&gt;orisinal&lt;/a&gt; site.&lt;br /&gt;&lt;br /&gt;you guide a little smiling girl who iskeeping away the bugs without killing them. press to make her jump, then guide her in where to land. dont land on the bugs, just near them to make them fly away. you get points for scaring different colours and colour combinations.&lt;br /&gt;&lt;br /&gt;play &lt;a href="http://www.ferryhalim.com/orisinal/g3/bugs.htm"&gt;this one&lt;/a&gt; today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113323882019741333?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ferryhalim.com/orisinal/g3/bugs.htm' title='ferry halim bugs'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113323882019741333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113323882019741333' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113323882019741333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113323882019741333'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/ferry-halim-bugs.html' title='ferry halim bugs'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113323751906998900</id><published>2005-11-25T22:49:00.000-05:00</published><updated>2005-11-28T23:36:09.070-05:00</updated><title type='text'>the colours II</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/colours2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/colours2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.sitesled.com/members/peblo/thecolors/purple.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.sitesled.com/members/peblo/thecolors/purple.gif" alt="" border="0" /&gt;&lt;/a&gt;these six minigames are severely lacking in the polish department, but make up for it in the originality department.&lt;br /&gt;&lt;br /&gt;yellow was a particular favourite of mine, you draw walls to stop the enemy, then guide a large circle through the maze you draw. finally after having placed your sentries hoards of enemies are released to make it through. different and challenging, but sadly needs more work.&lt;br /&gt;&lt;br /&gt;purple was very interesting, a little man walks over the landscape, and you draw gestures with the mouse to tell him what to do, jump, duck, climb etc.&lt;br /&gt;&lt;br /&gt;the whole thing including four other less intersting games, are presented on a 800x200 pixel window with plinkey midi music. try it out if only to see some games that are different to the usual faire.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113323751906998900?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.sitesled.com/members/peblo/thecolors/TC.zip' title='the colours II'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113323751906998900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113323751906998900' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113323751906998900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113323751906998900'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/colours-ii.html' title='the colours II'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113276899615797540</id><published>2005-11-23T12:58:00.000-05:00</published><updated>2005-12-01T21:31:30.596-05:00</updated><title type='text'>clouds kingdom 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.crobasoft.com/products/ck35.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.crobasoft.com/products/ck35.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.crobasoft.com/products/ck32.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.crobasoft.com/products/ck32.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.crobasoft.com/products/ck33.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.crobasoft.com/products/ck33.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.crobasoft.com/products/clouds3.php"&gt;clouds kingdom 3&lt;/a&gt; from &lt;a href="http://www.crobasoft.com/"&gt;crobasoft&lt;/a&gt; is a 2d sprite cute action platformer. the central character is a ninja who's attacks are athletic and fluid. the enemies are plenty and a challenge to vanquish. the action is only slightly marred by the fact that your athleticism means you can double ninja jump you way past them.&lt;br /&gt;&lt;br /&gt;the music and atmosphere are original and professional and they suit the scenario. with changes in mood and background art for different locations.&lt;br /&gt;&lt;br /&gt;what is best about it is the difficulty level seems pitched right, its neither too easy nor too hard as so many freeware platformers are. overall this is an excellent and professional freeware platformer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113276899615797540?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.crobasoft.com/products/clouds3.php' title='clouds kingdom 3'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113276899615797540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113276899615797540' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113276899615797540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113276899615797540'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/clouds-kingdom-3.html' title='clouds kingdom 3'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113249912978610252</id><published>2005-11-18T09:58:00.000-05:00</published><updated>2005-11-20T10:06:04.703-05:00</updated><title type='text'>rigid racing</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cyd.liu.se/users/%7Etompe573/hp/images/rigid/rigid3_14.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.cyd.liu.se/users/%7Etompe573/hp/images/rigid/rigid3_14.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cyd.liu.se/users/%7Etompe573/hp/images/rigid/rigid3_15.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.cyd.liu.se/users/%7Etompe573/hp/images/rigid/rigid3_15.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cyd.liu.se/users/%7Etompe573/hp/images/rigid/rigid3_13.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.cyd.liu.se/users/%7Etompe573/hp/images/rigid/rigid3_13.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.cyd.liu.se/users/%7Etompe573/hp/project_rigid.html"&gt;rigid racing&lt;/a&gt; is very  cool. its a physics simulation of a hot hatch on a race track. the developer &lt;a href="http://www.cyd.liu.se/users/%7Etompe573/hp/"&gt;DrPetter&lt;/a&gt; has added some AI assistance to the steering to give the whole thing a drift arcade-y style feel. its fun to play and the graphics are spiffy.&lt;br /&gt;&lt;br /&gt;the rending is high quality and the feel of the driving is professional all it lacks is some opponents and a music track.&lt;br /&gt;&lt;br /&gt;the developer looks like he is in need of a little encouragement to finish it off. so &lt;a href="http://www.cyd.liu.se/users/%7Etompe573/hp/"&gt;DrPetter&lt;/a&gt;, finish it off your game looks great already, just add more cars to race against! please?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113249912978610252?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cyd.liu.se/users/~tompe573/hp/project_rigid.html' title='rigid racing'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113249912978610252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113249912978610252' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113249912978610252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113249912978610252'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/rigid-racing.html' title='rigid racing'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113251786475809835</id><published>2005-11-17T15:09:00.000-05:00</published><updated>2005-11-20T15:19:30.130-05:00</updated><title type='text'>narbacular drop</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nuclearmonkeysoftware.com/screenshots/beta_00.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.nuclearmonkeysoftware.com/screenshots/beta_00.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nuclearmonkeysoftware.com/screenshots/beta_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.nuclearmonkeysoftware.com/screenshots/beta_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nuclearmonkeysoftware.com/screenshots/beta_04.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.nuclearmonkeysoftware.com/screenshots/beta_04.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.nuclearmonkeysoftware.com/narbaculardrop.html"&gt;narbacular drop&lt;/a&gt; is a student project from digipen, so its not as polished as some of the demos we've featured here and the control system could use a little work, &lt;font&gt;&lt;font&gt;but&lt;/span&gt;&lt;/span&gt;, and its a &lt;font&gt;big but&lt;/span&gt;, the game as some interesting ideas. &lt;font&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;an imprisoned princess, escape dungeon, help of spirit, blah blah&lt;font&gt; &lt;/span&gt;blah&lt;font&gt;. &lt;/span&gt;&lt;font&gt;ok, the interesting-ness starts when you realise that you can escape by creating portals through the walls, these operate in pairs and allow you to move around. its a bit difucult to explain, but the screenshots should help.&lt;br /&gt;&lt;br /&gt;you can make a portal in the wall, floor or ceiling (as long as its earth, not metal) and when you pass through you teleport to another portal. for those who remember its like having a pair of the portals in quake3 to carry around in your pocket. you can use these portals to navigate your way through the underground dungeon.&lt;font&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113251786475809835?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.nuclearmonkeysoftware.com/narbaculardrop.html' title='narbacular drop'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113251786475809835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113251786475809835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113251786475809835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113251786475809835'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/narbacular-drop.html' title='narbacular drop'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113216301396215166</id><published>2005-11-16T12:38:00.000-05:00</published><updated>2005-11-16T12:43:33.973-05:00</updated><title type='text'>battleground god</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.philosophersnet.com/images/god.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.philosophersnet.com/images/god.jpg" alt="" border="0" /&gt;&lt;/a&gt;dont read too much into the responces to your answers. the limited space for paragraphs allows for only only simple discourse.&lt;br /&gt;&lt;br /&gt;but &lt;a href="http://www.philosophersnet.com/games/god.htm"&gt;this game&lt;/a&gt; of question answering about the existance of god, morality, evidence, and logic is otherwise compelling.&lt;br /&gt;&lt;br /&gt;follow the questioning path and test your beliefs or rationalisation against the cold hard logic of the &lt;a href="http://www.philosophersnet.com/"&gt;philosophers net&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;the system asks multiple cross referenced questions and attempts to find logical contradictions in your answers, but remember  there is more to every philosophical issue than can be summised in a simple couple of paragraphs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113216301396215166?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.philosophersnet.com/games/god.htm' title='battleground god'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113216301396215166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113216301396215166' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113216301396215166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113216301396215166'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/battleground-god.html' title='battleground god'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113121566497382805</id><published>2005-11-14T13:32:00.000-05:00</published><updated>2005-11-20T15:26:09.780-05:00</updated><title type='text'>360</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/360_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/360_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.ertdfgcvb.ch/p1/360.html"&gt;360&lt;/a&gt; an unsual combat game for two players. you each have two pieces which orbit each other. you can swap the pivot, change direction, collect weapons, and shoot.&lt;br /&gt;&lt;br /&gt;the wierd controls and different movement system make this a cool fun competition for two players. part of the fun is inderstanding the way the different control methods can be used to annihialate your opponent. its uniqueness has the effect of levelling the playing field. you may be surprised by who wins!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113121566497382805?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ertdfgcvb.ch/p1/360.html' title='360'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113121566497382805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113121566497382805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113121566497382805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113121566497382805'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/360.html' title='360'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113203189822690783</id><published>2005-11-11T21:07:00.000-05:00</published><updated>2005-11-19T14:02:47.296-05:00</updated><title type='text'>jumper redux</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.helixgamesinc.com/images/screenshots/screen_jumper_1.PNG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.helixgamesinc.com/images/screenshots/screen_jumper_1.PNG" alt="" border="0" /&gt;&lt;/a&gt;pure unadulterated platforming. simple, no nonsense jumping action in 2d. &lt;a href="http://www.helixgamesinc.com/games/JumperRedux.html"&gt;jumper redux&lt;/a&gt; is an interesting creation because of its pure concentration on jumping, jumping powerups and tiny ickle platforms. every leap is an aiming challenge and its actually quite difficult.&lt;br /&gt;&lt;br /&gt;what makes the game more than an average platformer is the skill exercised in jumping, you may influence the jump but dont have absolute control. its not true aiming, but tweaking whilst in the air.&lt;br /&gt;&lt;br /&gt;i liked it, its free, challenging and fun to play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113203189822690783?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.helixgamesinc.com/games/JumperRedux.html' title='jumper redux'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113203189822690783/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113203189822690783' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113203189822690783'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113203189822690783'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/jumper-redux.html' title='jumper redux'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113158334998401271</id><published>2005-11-09T19:30:00.000-05:00</published><updated>2005-11-09T19:42:29.996-05:00</updated><title type='text'>clack</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://hometown.aol.de/haasekw/images/gameD.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://hometown.aol.de/haasekw/images/gameD.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://hometown.aol.de/haasekw/images/gameE.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://hometown.aol.de/haasekw/images/gameE.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://hometown.aol.de/haasekw/clack.html"&gt;clack&lt;/a&gt; is a remake of klax. well not quite a remake because the puzzle mode has been made slightly more difficult by the addition of goals that have to be reached with a limited number of tiles.&lt;br /&gt;&lt;br /&gt;basically pieces tumble forward toward your paddle, you catch them and then flip them onward into neat arrangements. the challenge comes from the rate and variation of tiles falling toward you, and the fact that stacking more than one involved reversing their order when you flip them off.&lt;br /&gt;&lt;br /&gt;klax was one of a number of tetris inspired falling block games from the early 90's and clack is a compentent remake. the naive graphics are cute and functional, the gameplay is challenging and made me want repeat plays.&lt;br /&gt;&lt;br /&gt;if you enjoyed klax or tetris, then you should definately try this one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113158334998401271?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://hometown.aol.de/haasekw/clack.html' title='clack'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113158334998401271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113158334998401271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113158334998401271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113158334998401271'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/clack.html' title='clack'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113141308462580422</id><published>2005-11-07T20:07:00.000-05:00</published><updated>2005-11-07T20:24:44.636-05:00</updated><title type='text'>paper ball</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.e-giraffa.com/paperball/images/screen_004.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.e-giraffa.com/paperball/images/screen_004.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.e-giraffa.com/paperball/images/screen_061.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.e-giraffa.com/paperball/images/screen_061.gif" alt="" border="0" /&gt;&lt;/a&gt;indie games seem to come in three flavours breakout/arkanoid flavour, colour matching puzzle flavour, and everything else flavour. so its nice when someone makes a breakout/arkanoid style that is a bit different. &lt;a href="http://www.e-giraffa.com/"&gt;paper ball&lt;/a&gt; is a bit different.&lt;br /&gt;&lt;br /&gt;we like games that use alternative rendering styles, as seen by &lt;a href="http://agameaday.blogspot.com/2005/09/npr-quake.html"&gt;this&lt;/a&gt; and &lt;a href="http://agameaday.blogspot.com/2005/10/new-kind.html"&gt;this&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;it reminds me a bit of &lt;a href="http://www2.b3ta.com/notepadinvaders/"&gt;notepad invaders&lt;/a&gt; (contains swearing), but with more polish and not at all offensive. i liked it but i didnt buy it. :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113141308462580422?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.e-giraffa.com/' title='paper ball'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113141308462580422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113141308462580422' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113141308462580422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113141308462580422'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/paper-ball.html' title='paper ball'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113121555578922129</id><published>2005-11-04T13:03:00.000-05:00</published><updated>2005-11-07T06:58:55.730-05:00</updated><title type='text'>sky</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/sky.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/sky.jpg" alt="" border="0" /&gt;&lt;/a&gt;sky is simple, but its &lt;span style="font-style: italic;"&gt;not &lt;/span&gt;a game. it is a simulation, perhaps of a dream or a wish.&lt;br /&gt;&lt;br /&gt;whilst there are lots of different interactive artists on the web producing cute flash applets, most can only hold attention for a short period. however, once it learned how to operate this one correctly it seemed to call me back.&lt;br /&gt;&lt;br /&gt;click and drag left button to steer and change speed +ve/-ve click and drag right button to steer at current speed.&lt;br /&gt;&lt;br /&gt;it uses transparency so if it runs too slowly on your machine, then shrink the window down.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113121555578922129?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ertdfgcvb.ch/p1/sky.html' title='sky'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113121555578922129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113121555578922129' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113121555578922129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113121555578922129'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/sky.html' title='sky'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113120457742798072</id><published>2005-11-03T10:00:00.000-05:00</published><updated>2005-11-05T13:44:10.940-05:00</updated><title type='text'>motherload</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/motherload_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/motherload_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/motherload_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/motherload_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.xgenstudios.com/downloads/motherloaddemo.zip"&gt;download&lt;/a&gt; this... drill through the earth, dig for minerals, conserve your fuel, upgrade your driller, and avoid damaging it kinda game.&lt;br /&gt;&lt;br /&gt;its like a cross between dig dug and elite, this cute flash game was suggested by &lt;a href="http://www.onedogclapping.co.uk/nuke/modules.php?name=coppermine&amp;file=displayimage&amp;amp;album=lastup&amp;cat=0&amp;amp;pos=2"&gt;toby&lt;/a&gt;. less innovative than some weve posted its a definite combination of two genres, the diging and the trading. the nice thing is that as you mine out the area near your base, you have to search further afield, taking more risk and requiring upgrades. its a nice smooth progression mechanism.&lt;br /&gt;&lt;br /&gt;i enjoyed it, and its playable &lt;a href="http://www.xgenstudios.com/play/motherload/"&gt;online&lt;/a&gt; too via the magic of flash.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113120457742798072?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.xgenstudios.com/play/motherload/' title='motherload'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113120457742798072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113120457742798072' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113120457742798072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113120457742798072'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/motherload.html' title='motherload'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113097923159852040</id><published>2005-11-02T19:22:00.000-05:00</published><updated>2005-11-02T20:00:12.140-05:00</updated><title type='text'>poom</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/poom_02.0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/poom_02.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/poom_01.0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/poom_01.0.jpg" alt="" border="0" /&gt;&lt;/a&gt;the things i like about &lt;a href="http://www.gotused.com/155/games/poom/"&gt;poom&lt;/a&gt; are that...&lt;br /&gt;it is a new take on an old game, it has simple gameplay, your skill builds each time you play it, and its a mashup of several different games into one.&lt;br /&gt;coolio, thats what this list is supposed to be about!&lt;br /&gt;&lt;br /&gt;you play a form of keepie-uppie with a set of tiles which keep changing their arrangement when the ball bounces. some tiles are extra points, some reduce the height of the bounce and some increase it, some are treasure oooohhhhhh.&lt;br /&gt;&lt;br /&gt;also its a flash game so will work on systems with a modern browser! more coolness.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113097923159852040?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gotused.com/155/games/poom/' title='poom'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113097923159852040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113097923159852040' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113097923159852040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113097923159852040'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/poom.html' title='poom'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113037569337929274</id><published>2005-11-01T19:12:00.000-05:00</published><updated>2005-11-02T19:54:29.580-05:00</updated><title type='text'>hitch hikers guide to the galaxy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/hhgttg_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/hhgttg_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/hhgttg_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/hhgttg_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;like everyone (before affordable computer graphics) i played text adventures. and have been trying to think of a real quality one to post here. the most memorable one of all the text adventures from the bit era has to be &lt;a href="http://www.douglasadams.com/creations/infocomjava.html"&gt;the hitch hikers guide to the galaxy&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;if you recently saw the movie, then give this one a revisit. &lt;a href="http://www.knpaudio.plus.com/"&gt;toby&lt;/a&gt; reminded me that &lt;a href="http://www.bbc.co.uk/radio4/hitchhikers/game.shtml"&gt;the bbc has a cutified version&lt;/a&gt; with a nice flash interface. remember some of the puzzles require an understanding of douglas adams' sense of humor and a lot of lateral thinking.&lt;br /&gt;&lt;br /&gt;if you get stuck (and you will) game faqs has some &lt;a href="http://www.gamefaqs.com/computer/doswin/game/564459.html"&gt;walkthroughs&lt;/a&gt; for you to help.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113037569337929274?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bbc.co.uk/radio4/hitchhikers/game.shtml' title='hitch hikers guide to the galaxy'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113037569337929274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113037569337929274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113037569337929274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113037569337929274'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/11/hitch-hikers-guide-to-galaxy.html' title='hitch hikers guide to the galaxy'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113078145737824414</id><published>2005-10-31T12:54:00.000-05:00</published><updated>2005-10-31T12:57:37.390-05:00</updated><title type='text'>tower of goo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.experimentalgameplay.com/Prototypes/kylegabler/tn_TowerOfGooUnlimited.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.experimentalgameplay.com/Prototypes/kylegabler/tn_TowerOfGooUnlimited.gif" alt="" border="0" /&gt;&lt;/a&gt;every so often the &lt;a href="http://www.experimentalgameplay.com/"&gt;experimental gameplay&lt;/a&gt; site spews forth a new cute take on gameplay. tower of goo is something nice. its sortof a game, but mostly a toy.&lt;br /&gt;&lt;br /&gt;build a tower as high as you can, but not out of stirdy girders, out of wobbly goo creatures. its cool, but only for pc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113078145737824414?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.experimentalgameplay.com/dl.php?gn=kylegabler/TowerOfGooUnlimited.zip' title='tower of goo'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113078145737824414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113078145737824414' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113078145737824414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113078145737824414'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/tower-of-goo.html' title='tower of goo'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113060154616820046</id><published>2005-10-28T11:42:00.000-04:00</published><updated>2005-10-29T12:33:05.376-04:00</updated><title type='text'>wire hang redux</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ewtoo.org/%7Ematt/wirehang/wirehangredux_title.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.ewtoo.org/%7Ematt/wirehang/wirehangredux_title.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;dang!&lt;/span&gt; i wish i'd made this.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ewtoo.org/%7Ematt/wirehang/wirehangredux_game.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.ewtoo.org/%7Ematt/wirehang/wirehangredux_game.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;wire hang redux is a &lt;a href="http://www.ewtoo.org/%7Ematt/wirehang/#download"&gt;mac and pc&lt;/a&gt; port of wire hang. move the mouse to set the aim, and fire your grappling hook onto floating platforms. try to not fall off the bottom othats it!&lt;br /&gt;&lt;br /&gt;the key is in the aiming and the timing. high scores exist for one upmanship and competition.&lt;br /&gt;keep an eye on the angle meter at the bottom of the window, and click to shoot.&lt;br /&gt;&lt;br /&gt;the zip file is about 400k so youre not going to lose more than 30 seconds of your life &lt;a href="http://www.ewtoo.org/%7Ematt/wirehang/#download"&gt;downloading&lt;/a&gt; it. do it now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113060154616820046?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ewtoo.org/~matt/wirehang/' title='wire hang redux'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113060154616820046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113060154616820046' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113060154616820046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113060154616820046'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/wire-hang-redux.html' title='wire hang redux'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113037409061138567</id><published>2005-10-27T20:41:00.000-04:00</published><updated>2005-11-01T08:10:32.556-05:00</updated><title type='text'>hyper frame</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cdn.shockwave.com/images/large/picon_sw_hyperframe_lrg.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://cdn.shockwave.com/images/large/picon_sw_hyperframe_lrg.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://sauleil.com/"&gt;sauleil&lt;/a&gt; sent me &lt;a href="http://www.shockwave.com/sw/content/hyperframe"&gt;a link for hyperframe&lt;/a&gt;, its been doing the rounds for a month or so now, but that doesnt stop it being a cute linking game. its rather like the pencil and paper game where you join dots and try not to tie yourself in knots.&lt;br /&gt;&lt;br /&gt;instead of playing aginst an opponent, this shockwave implementation is played on the outside of a rotating 3x3 cube. it has a slick interface, and the time limit provides pressure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113037409061138567?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.shockwave.com/sw/content/hyperframe' title='hyper frame'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113037409061138567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113037409061138567' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113037409061138567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113037409061138567'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/hyper-frame.html' title='hyper frame'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113027878218684498</id><published>2005-10-26T18:15:00.000-04:00</published><updated>2005-10-29T12:07:19.100-04:00</updated><title type='text'>eternal daughter</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.derekyu.com/images/games/ed-ss04.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.derekyu.com/images/games/ed-ss04.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.derekyu.com/images/games/ed-ss02.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.derekyu.com/images/games/ed-ss02.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.derekyu.com/images/games/ed-ss03.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.derekyu.com/images/games/ed-ss03.gif" alt="" border="0" /&gt;&lt;/a&gt;this game is in the mould of super metroid / castlevania but its more like an RPG.&lt;br /&gt;&lt;br /&gt;the story in &lt;a href="http://podiumgames.net/eternaldaughter/index.htm"&gt;eternal daughter&lt;/a&gt; is integral to the gameplay and the world is non-linear. combine this with quality graphics and original music and we have a "stand out from the flock of other 2d RPGs" game. download this and lose hours of your time as soon as possible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113027878218684498?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://podiumgames.net/eternaldaughter/index.htm' title='eternal daughter'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113027878218684498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113027878218684498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113027878218684498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113027878218684498'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/eternal-daughter.html' title='eternal daughter'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113028333463717174</id><published>2005-10-25T19:28:00.000-04:00</published><updated>2005-10-26T21:19:28.680-04:00</updated><title type='text'>rom</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.natomic.com/screenshots/rom/rom2.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.natomic.com/screenshots/rom/rom2.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.natomic.com/game.asp?action=download&amp;amp;id=46"&gt;rom&lt;/a&gt; is what i'd like to call a frantic puzzler its an innovation. it feels like a puzzle game, but you have to act with lightening reflexes to get a really high score.&lt;br /&gt;&lt;br /&gt;to score points you flip tiles in realtime to encourage the trails of these little deltas to grow. then when the tails are long enough flip the tiles again to make the tails concatina up for points.&lt;br /&gt;&lt;br /&gt;did i mention that as the tails grow there is a slight disadvantage? touch the red tails and you lose a heart. enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113028333463717174?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.natomic.com/game.asp?id=46' title='rom'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113028333463717174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113028333463717174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113028333463717174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113028333463717174'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/rom.html' title='rom'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113020038081936504</id><published>2005-10-24T20:12:00.000-04:00</published><updated>2005-10-24T20:36:22.036-04:00</updated><title type='text'>amju super cool pool</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://amju.com/scp-scr4.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://amju.com/scp-scr4.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://amju.com/scp-scr11.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://amju.com/scp-scr11.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://amju.com/scp-scr12.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://amju.com/scp-scr12.png" alt="" border="0" /&gt;&lt;/a&gt;amju super cool pool is a fountain of lovelyness, from the laid back jazzy soundtrack to the magic roundabout style environments. this simple pool game's redeming feature is the ability to play with UK style rules.&lt;br /&gt;&lt;br /&gt;in addition to normal play, you can attempt trick shots, use alternative rules, play against a friend instead of the computer or just practice on your own. also there are free demos available on windows and macintosh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113020038081936504?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://amju.com/supercoolpool.html' title='amju super cool pool'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113020038081936504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113020038081936504' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113020038081936504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113020038081936504'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/amju-super-cool-pool.html' title='amju super cool pool'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113009615780688856</id><published>2005-10-21T15:04:00.000-04:00</published><updated>2005-10-29T12:42:46.556-04:00</updated><title type='text'>the new kind</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/thenewkind_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/thenewkind_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/thenewkind_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/thenewkind_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;the &lt;span style="font-weight: bold;"&gt;greatest video game in the entire universe&lt;/span&gt; was elite. back in the early 80s it was released across all platforms sold millions of copies, and made someone a lot of money.&lt;br /&gt;&lt;br /&gt;you can fly through a 3d open universe of 8 galaxies with a few thousand planets in each one, trading, fighting, exploring as you see fit.&lt;br /&gt;&lt;br /&gt;buy low, sell high. collect bouny on criminals, destroy agressive aliens and steal their artifacts. if you trade well you can buy tech for your ship, of you trade badly then you may need to turn to a life of crime. if you commit crimes the police come after you.&lt;br /&gt;&lt;br /&gt;you need to take notice of the politics and advancement of each planet you visit to help you trade, and learn the best routes. exploration is the key.&lt;br /&gt;&lt;br /&gt;elite spawned a new genre space flight trading combat RPG influencing everything that was to come after it right up to the modern day. what made it so great was that the spaceflight model was 3d (unique for the time) and that it was &lt;span style="font-style: italic;"&gt;not realistic, but fun&lt;/span&gt;. no complicated celestial mechanics, just point your ship and accelerate!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://agameaday.tripod.com/"&gt;the new kind&lt;/a&gt; is an abandonware clone of elite. as such its a &lt;span style="font-weight: bold;"&gt;completely fantastic retro space game&lt;/span&gt;. you must play this game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113009615780688856?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://agameaday.tripod.com/' title='the new kind'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113009615780688856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113009615780688856' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113009615780688856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113009615780688856'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/new-kind.html' title='the new kind'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113009128260708354</id><published>2005-10-20T14:09:00.000-04:00</published><updated>2005-10-23T15:46:41.956-04:00</updated><title type='text'>gene rally</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://generally.rscsites.org/images/usa.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://generally.rscsites.org/images/usa.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://generally.rscsites.org/images/tantele.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://generally.rscsites.org/images/tantele.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://generally.racesimcentral.com/"&gt;gene rally&lt;/a&gt; is very cool. there are lots of top down racing games available on the web, but the feeling of fun and ease of play with this one sets it out as a must play.&lt;br /&gt;&lt;br /&gt;each time your car is bumped you take damage and have to visit the pits to get it repaired. damage affects how your car handles, and you get feedback through the smoke and sounds of the engine. dont worry driving into the pits durnig a race is forgiving, and easy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113009128260708354?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://generally.racesimcentral.com' title='gene rally'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113009128260708354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113009128260708354' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113009128260708354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113009128260708354'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/gene-rally.html' title='gene rally'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-113008904514000566</id><published>2005-10-19T12:52:00.000-04:00</published><updated>2005-10-23T15:46:04.123-04:00</updated><title type='text'>stick soldiers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/sticksoldiers_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/sticksoldiers_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/sticksoldiers_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/sticksoldiers_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;stick soldiers has the feel of a quake multiplayer game, but none of the gore or realism! which isnt actually a bad thing. its a side on 2d deathmatch. there are bots and you can play against other people.&lt;br /&gt;&lt;br /&gt;there is an assortment of weapons to choose, and just like quake you can build your own maps and make mods.&lt;br /&gt;&lt;br /&gt;the graphics are stylised, and cute, the bots have a chat mode, and its relentless. the controls can feel a little wierd, but its worth perserevering (sp).&lt;br /&gt;&lt;br /&gt;there are three versions each more recently developed. version one allows you to make your own maps, version two allows more tweakage. a new version is in the pipeline with improved graphics. download and play version 2 (ss2).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-113008904514000566?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.andrewrussellstudios.com/wsu/' title='stick soldiers'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/113008904514000566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=113008904514000566' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113008904514000566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/113008904514000566'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/stick-soldiers.html' title='stick soldiers'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112959358521759882</id><published>2005-10-17T19:50:00.000-04:00</published><updated>2005-10-17T19:59:45.223-04:00</updated><title type='text'>sky puppy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rothware.com/SkyPuppy/screen2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.rothware.com/SkyPuppy/screen2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rothware.com/SkyPuppy/screen3.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.rothware.com/SkyPuppy/screen3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rothware.com/SkyPuppy/screen1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.rothware.com/SkyPuppy/screen1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.rothware.com/SkyPuppy/"&gt;sky puppy&lt;/a&gt; is a &lt;a href="http://www.oneswitch.org.uk/"&gt;one key game&lt;/a&gt; which means the pressure is on the developer to compress all the fun into one button. if youve never played one of these before, then dont be put off. usually they are more fun than many which use joysticks or mouse and keyboard and so on.&lt;br /&gt;&lt;br /&gt;following the pattern for many of these you dont steer your character in the usual way. instead when the puppy is on a platform he walks back and forth reversing direction at each end. when in the air you can use the space bar to make him flap his dumbo-esq ears. reminds me slightly of klonoa. large floating arrows act like breezes and blow you about plus you bounce easily.&lt;br /&gt;&lt;br /&gt;i insist you play this before you go to bed tonight.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112959358521759882?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.rothware.com/SkyPuppy/' title='sky puppy'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112959358521759882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112959358521759882' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112959358521759882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112959358521759882'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/sky-puppy.html' title='sky puppy'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112922683908154335</id><published>2005-10-14T12:26:00.000-04:00</published><updated>2005-10-14T12:26:02.406-04:00</updated><title type='text'>deanimator and treeplanter</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://artscool.cfa.cmu.edu/%7Elee/video/treeplanter.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://artscool.cfa.cmu.edu/%7Elee/video/treeplanter.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://artscool.cfa.cmu.edu/%7Elee/video/deanimator.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://artscool.cfa.cmu.edu/%7Elee/video/deanimator.jpg" alt="" border="0" /&gt;&lt;/a&gt;im posting two games today, because each one is so simple that it is barely more than an animation.&lt;br /&gt;they are worth examining because they have innovation or interest from their visual aesthetic rather than the frantic gameplay.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://artscool.cfa.cmu.edu/%7Elee/deanimator.html"&gt;deanimator&lt;/a&gt; and &lt;a href="http://artscool.cfa.cmu.edu/%7Elee/treeplanter.html"&gt;treeplanter&lt;/a&gt; are two "games" that were created as an experiment by undergraduate korean artist bum lee. take five minutes to give them a look.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112922683908154335?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://artscool.cfa.cmu.edu/~lee/video.html' title='deanimator and treeplanter'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112922683908154335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112922683908154335' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112922683908154335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112922683908154335'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/deanimator-and-treeplanter.html' title='deanimator and treeplanter'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112920956077468817</id><published>2005-10-12T18:48:00.000-04:00</published><updated>2005-10-13T14:11:24.370-04:00</updated><title type='text'>b panic</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://homepage3.nifty.com/yamaana/lib_/gamen03.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://homepage3.nifty.com/yamaana/lib_/gamen03.gif" alt="" border="0" /&gt;&lt;/a&gt;this &lt;a href="http://homepage3.nifty.com/yamaana/lib_/library.htm"&gt;building panic&lt;/a&gt; style game pits you against enemies or against a friend in a competition to build a skyscraper with walls of your team's colour. meanwhile other meanies are painting it their colour. once all panels are full, you move to the next level.&lt;br /&gt;&lt;br /&gt;jump and run, collect pickups to increase your power, speed, etc. throw things at the meanies to disrupt them. im really looking forward to playing my girlfriend at this one.&lt;br /&gt;&lt;br /&gt;some slight errors in the sprite animation may spoil its otherwise slick presentation for you, but i thought the game was fantastic despite this error.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112920956077468817?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://homepage3.nifty.com/yamaana/lib_/library.htm' title='b panic'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112920956077468817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112920956077468817' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112920956077468817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112920956077468817'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/b-panic.html' title='b panic'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112916071115112686</id><published>2005-10-11T19:37:00.000-04:00</published><updated>2005-10-13T08:10:50.276-04:00</updated><title type='text'>oti3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/screen_e2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/screen_e1.jpg" alt="" border="0" /&gt;&lt;/a&gt;tetris was the king of the early 90's as far as games go. a clear influencer of many other games which followed. this version isnt a straight remake, its 3d.&lt;br /&gt;&lt;br /&gt;challenging is an under-statement, multiple rotations, translations and changing the view point all from the keyboard. it may seem impossible at first, but bear with it.&lt;br /&gt;&lt;br /&gt;the interface is slick and easy to use, but the game demands complexity, its a mental workout.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112916071115112686?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www7.plala.or.jp/kfb/games/index.html' title='oti3'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112916071115112686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112916071115112686' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112916071115112686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112916071115112686'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/oti3.html' title='oti3'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112915899350213417</id><published>2005-10-07T18:37:00.000-04:00</published><updated>2005-10-12T19:18:56.416-04:00</updated><title type='text'>parmen</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.hemptrek.com/parmen/2Dgamesample.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.hemptrek.com/parmen/2Dgamesample.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.hemptrek.com/parmen/3Dgamesample.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.hemptrek.com/parmen/3Dgamesample.gif" alt="" border="0" /&gt;&lt;/a&gt;there are many chess programmes on the internet of various strengths, some free, some not. i chose &lt;a href="http://www.hemptrek.com/parmen/parmen.html"&gt;this&lt;/a&gt; one not because it playes the strongest game, ever, or because it has the most fantastic graphics, but because in addition to playing the normal game, it gives you the ability to play on an alternative board.&lt;br /&gt;&lt;br /&gt;star trek fans especialy those of the previous generation will remember seeing mister spock play &lt;a href="http://www.blog.speculist.com/archives/3d%20spock%20chess.jpg"&gt;vulcan chess&lt;/a&gt; on the enterprise. however this 3d board means &lt;a href="http://private.addcom.de/meder/3dschach/chess3d.htm"&gt;different rules&lt;/a&gt;. enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112915899350213417?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.hemptrek.com/parmen/parmen.html' title='parmen'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112915899350213417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112915899350213417' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112915899350213417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112915899350213417'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/parmen.html' title='parmen'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112908349061329168</id><published>2005-10-06T22:13:00.000-04:00</published><updated>2005-10-11T22:21:17.696-04:00</updated><title type='text'>cave ship</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.generationstars.com/files/games/caveship/scr_big3.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.generationstars.com/files/games/caveship/scr_big3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.generationstars.com/files/games/caveship/scr_big1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.generationstars.com/files/games/caveship/scr_big1.jpg" alt="" border="0" /&gt;&lt;/a&gt;the nice thing about &lt;a href="http://www.generationstars.com/index2.php?game=4&amp;amp;lang=eng"&gt;cave ship&lt;/a&gt; is its simplicity. the web has spawned many version over the yers, but this downloadable example allows you to import your own images as environments. thus extending the game and allowing anyone to experiment with this fundamental example of gameplay.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112908349061329168?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.generationstars.com/index2.php?game=4&amp;lang=eng' title='cave ship'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112908349061329168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112908349061329168' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112908349061329168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112908349061329168'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/cave-ship.html' title='cave ship'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112907316697896054</id><published>2005-10-05T19:19:00.000-04:00</published><updated>2005-10-11T22:21:03.716-04:00</updated><title type='text'>acter world</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www10.plala.or.jp/bb/zac/image/actsh2.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www10.plala.or.jp/bb/zac/image/actsh2.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www10.plala.or.jp/bb/zac/image/actsh1.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www10.plala.or.jp/bb/zac/image/actsh1.gif" alt="" border="0" /&gt;&lt;/a&gt;princess lina has to rid the world (&lt;a href="http://www10.plala.or.jp/bb/zac/actwd_e.html"&gt;acter world&lt;/a&gt;) of meanies, all she has is a magic ring that blows bubbles, catching the enemies within. once captured a slight nudge will make them tumble off the world.&lt;br /&gt;&lt;br /&gt;this character-full old skool platformer is a throwback to the mid eighties when all gameplay happened in one screen. its nice to have a reduced violence, and the slightly slower pace makes this game accessible to younger players.&lt;br /&gt;&lt;br /&gt;strategy comes from only having one bubble at a time, and having to wait until the enemy has fallen off the world before making another. these bubbles are your only means of defence though you can jump up through the platforms, but only fall off the end, so think ahead and plan your moves.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112907316697896054?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www10.plala.or.jp/bb/zac/actwd_e.html' title='acter world'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112907316697896054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112907316697896054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112907316697896054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112907316697896054'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/acter-world.html' title='acter world'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112853142107707334</id><published>2005-10-04T12:52:00.000-04:00</published><updated>2005-10-05T12:57:37.486-04:00</updated><title type='text'>kumoon</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://mayoneez.1g.fi/kumoon/sample.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://mayoneez.1g.fi/kumoon/sample.jpg" alt="" border="0" /&gt;&lt;/a&gt;as an ickle chickey trapped in stark rooms, your only means of escape is to topple bricks with the minimum use of ammo. huh? oh yes, you can use a revolver, a shotgun or a grenade launcher. this smooth physics simulation is an entertaining cross between a first person shooter and a puzzle.&lt;br /&gt;&lt;br /&gt;extra points are awarded for multi-bounce shots, and points are lost for using too much ammo, or touching the bricks directly.&lt;br /&gt;&lt;br /&gt;you will need a meaty pc to run this one, but its worth it. im hooked. available for pc or mac! yay!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112853142107707334?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://mayoneez.1g.fi/kumoon/' title='kumoon'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112853142107707334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112853142107707334' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112853142107707334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112853142107707334'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/kumoon.html' title='kumoon'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112826642832703208</id><published>2005-10-03T11:12:00.000-04:00</published><updated>2005-10-02T23:28:26.670-04:00</updated><title type='text'>tower toppler</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://toppler.sourceforge.net/images/shot1_hr.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://toppler.sourceforge.net/images/shot1_hr.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://toppler.sourceforge.net/images/shot2_hr.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://toppler.sourceforge.net/images/shot2_hr.png" alt="" border="0" /&gt;&lt;/a&gt;it gives me a warm feeling inside when an open source game is great to play. this one is a faithful remake of "nebulus".&lt;br /&gt;&lt;br /&gt;the aim is to guide your little green creature to the top of a tower to reach a switch which will allow you to go to the next. there are platforms to negotiate, and enemies to avoid. but thats not really telling it straight. back in the day, when nebulus was first released it was very successful, i think this was down to two things, both of which are present in this remake.&lt;br /&gt;&lt;br /&gt;first, the extra complexity of the round tower. unlike most 2d platformers, nebulus takes place on the outside of a round tower, so when you go off to the left, the tower rotates to keep you on screen. this extra dimension make for some more intersting thinkign whilst playing.&lt;br /&gt;&lt;br /&gt;second, when you fall or are knocked off a ledge by an enemy, you land on one further down, so the precariousness of your position is a factor in the tension. this aspect is generally overlooked in 2d platformers, but one of the thing that makes 3d platformers great.&lt;br /&gt;&lt;br /&gt;oh, and its open source so its been internationalised, and ported to loads of different operating systems, yay!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112826642832703208?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://toppler.sourceforge.net/' title='tower toppler'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112826642832703208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112826642832703208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112826642832703208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112826642832703208'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/10/tower-toppler.html' title='tower toppler'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112817723860234126</id><published>2005-09-30T16:25:00.000-04:00</published><updated>2005-10-01T10:34:18.860-04:00</updated><title type='text'>zeux's world</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/zeuxsworld_001.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/zeuxsworld_001.jpg" alt="" border="0" /&gt;&lt;/a&gt;if you enjoyed super mario world on the gameboy or nintendo entertainmen systems, then you are going to like this too. its a competent side scrolling platformer done in a primary colour, floaty jump, land on creatures to defeat them, pick up coins, hit blocks to reveal their contents, secret invisble blocks among the clouds kind of way.&lt;br /&gt;&lt;br /&gt;its made using the virge rpg system, and is very cute,oh dont forget to read the "readme" files.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112817723860234126?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://zara.verge-rpg.com/games.htm' title='zeux&apos;s world'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112817723860234126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112817723860234126' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112817723860234126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112817723860234126'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/zeuxs-world.html' title='zeux&apos;s world'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112817469248758736</id><published>2005-09-29T09:19:00.000-04:00</published><updated>2005-10-01T09:54:52.103-04:00</updated><title type='text'>pyramids of ra isometric</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/ra_002.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/ra_002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/ra_001.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/ra_001.jpg" alt="" border="0" /&gt;&lt;/a&gt;i was looking for a decent q-bert remake online and stumbled upon this its not qbert, but does have some of the properties. pyramids of ra is like a reverse of solitaire. visit every square in turn, but none twice, and make your way back to the begining again. its cute and simple, and you can play it in the browser.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112817469248758736?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://oos.moxiecode.com/examples/pyramids_iso/index.html' title='pyramids of ra isometric'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112817469248758736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112817469248758736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112817469248758736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112817469248758736'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/pyramids-of-ra-isometric.html' title='pyramids of ra isometric'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112812246856687578</id><published>2005-09-28T19:00:00.000-04:00</published><updated>2005-09-30T19:21:26.346-04:00</updated><title type='text'>junkbot</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/junkbot_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/junkbot_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/junkbot_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/junkbot_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.lego.com/"&gt;lego&lt;/a&gt; has had a bit of a renaissance recently, thanks to the internet and mindstorms and other innovations.&lt;br /&gt;&lt;br /&gt;here is &lt;a href="http://www.lego.com/eng/create/activities/junkbot/"&gt;junkbot&lt;/a&gt;, a construction game, the little junkbot wants to get over to that rubbish and collect&lt;br /&gt;it. your mission is to move the lego bricks about so it can, and in doing so avoid any nasties that may be lurking.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lego.com/eng/create/activities/junkbot/"&gt;junkbot&lt;/a&gt; is a cool little puzzle construction game suitable for all players, there is an element of timing sometimes, but its mostly planning and construction. its high quality, fun, polished, friendly, bright coloured and involves construction. just what we expect from &lt;a href="http://www.lego.com/"&gt;lego&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;junkbot needs shockwave plugin, but otherwise it should run in any modern browser.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112812246856687578?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.lego.com/eng/create/activities/junkbot/' title='junkbot'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112812246856687578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112812246856687578' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112812246856687578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112812246856687578'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/junkbot.html' title='junkbot'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112778183815228548</id><published>2005-09-27T18:51:00.000-04:00</published><updated>2005-09-27T18:28:54.006-04:00</updated><title type='text'>.shot (dot shot)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3580.net/products/dotshot/snap3.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://3580.net/products/dotshot/snap3.gif" alt="" border="0" /&gt;&lt;/a&gt;aahh yes, back when we were all wee and computers that sat in your pocket couldnt play MP3s or show high rez photos, the graphics were terrible. that didnt stop us though. we wanted fun and we didnt really care how blockey the graphics were.&lt;br /&gt;&lt;br /&gt;if you remember that time, check this out the (ahem) rudimentary graphics.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3580.net/products/dotshot/"&gt;dot shot&lt;/a&gt; is a simple vertical shooter. shoot everything, anything that  consists of white squares needs to be annihalated.&lt;br /&gt;&lt;br /&gt;success comes from collecting the powerups, selecting the correct shooting mode for the current enemy and knowing what is coming next. just keep trying. i like it, i like its style and sass.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112778183815228548?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://3580.net/products/dotshot/' title='.shot (dot shot)'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112778183815228548/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112778183815228548' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112778183815228548'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112778183815228548'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/shot-dot-shot.html' title='.shot (dot shot)'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112777432333970172</id><published>2005-09-26T18:24:00.000-04:00</published><updated>2005-09-26T18:38:43.346-04:00</updated><title type='text'>girls inc - team up</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.girlsinc.org/gc/images/teamup_player_animation.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.girlsinc.org/gc/images/teamup_player_animation.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.girlsinc.org/gc/images/teamup_level_animation.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.girlsinc.org/gc/images/teamup_level_animation.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.largeanimal.com/games/deluxe/?id=3"&gt;team up&lt;/a&gt; by &lt;a href="http://www.largeanimal.com/"&gt;large animal games&lt;/a&gt; is a puzzle game of cooperation. sounds worthy but this simple game has potential.&lt;br /&gt;&lt;br /&gt;as the screenshots show, there is a small isometric world, where you guide your small group of friends about. each has a special ability, and they have to work together to escape their predicament.&lt;br /&gt;&lt;br /&gt;you get to choose which of the available characters has the abilities, this is a nice personal graphic touch, but doesnt affect gameplay.&lt;br /&gt;&lt;br /&gt;also, there is a browser demo, an downloadable demo, and you can buy it.  i really enjoyed the time limited demo, but didnt buy it. perhaps it suits a slightly younger gamer.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112777432333970172?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.girlsinc.org/gc/page.php?id=6.2' title='girls inc - team up'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112777432333970172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112777432333970172' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112777432333970172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112777432333970172'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/girls-inc-team-up.html' title='girls inc - team up'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112768025270099884</id><published>2005-09-25T16:12:00.000-04:00</published><updated>2006-09-08T06:37:51.186-04:00</updated><title type='text'>kiki the nanobot</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://kiki.sourceforge.net/screenshots/kiki_005.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://kiki.sourceforge.net/screenshots/kiki_005.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://kiki.sourceforge.net/screenshots/kiki_002.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://kiki.sourceforge.net/screenshots/kiki_002.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://kiki.sourceforge.net/screenshots/kiki_001.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://kiki.sourceforge.net/screenshots/kiki_001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://kiki.sourceforge.net/"&gt;kiki the nanobot&lt;/a&gt; is a 3d puzzle game with a microscopic vr style. its like sokoban, except its in 3d rather than 2d so its more like kula world. if anybody remembers that.&lt;br /&gt;&lt;br /&gt;you play a little nano-robot who needs to progress from one abstract sub atomic environment to the next. you go this by reaching a gate, you can push blocks and move and jump, just like other games, except in this one there is no single direction down. gravity works towards the surface you were last touching. you can walk around the walls and on all sides of any block. it a little tricky at first, but the spatial twisting make for a fun puzzle.&lt;br /&gt;&lt;br /&gt;it sounds difficult, but its not, the interface is simple, and easy to use, so you spend your time monkeying with the puzzle not the interface. also its freeware, so no nag screens, and there are &lt;a href="http://kiki.sourceforge.net/download/index.html"&gt;downloads&lt;/a&gt; for win32, OSX and linux, so everyone can play!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112768025270099884?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://kiki.sourceforge.net/' title='kiki the nanobot'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112768025270099884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112768025270099884' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112768025270099884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112768025270099884'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/kiki-nanobot.html' title='kiki the nanobot'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112550695123258515</id><published>2005-09-22T12:41:00.000-04:00</published><updated>2005-09-24T17:45:12.633-04:00</updated><title type='text'>hex</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/hex_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/hex_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;many hex variants exist on the web, some are freeware, some are demos. this example is &lt;a href="http://web.ukonline.co.uk/arthur.vause/Hex.html"&gt;playable in a browser&lt;/a&gt; with all the advantages that confers, but also has a downloadable version.&lt;br /&gt;&lt;br /&gt;hex involves taking turns to place a token on the board to make an unbroken bridge from one side to the other. only its not that simple, your opponent (in this case the computer) will be trying to do the same with tokens of a different colour. no two tokens can occupy the same location. many resource exist on the web describing this interesting little game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112550695123258515?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://web.ukonline.co.uk/arthur.vause/Hex.html' title='hex'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112550695123258515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112550695123258515' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112550695123258515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112550695123258515'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/hex.html' title='hex'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112732082374897577</id><published>2005-09-21T12:28:00.000-04:00</published><updated>2006-04-26T16:45:51.860-04:00</updated><title type='text'>pontifex</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.chroniclogic.com/image/pontifex/pfx02.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.chroniclogic.com/image/pontifex/pfx02.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.chroniclogic.com/image/pontifex/pfx04.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.chroniclogic.com/image/pontifex/pfx04.gif" alt="" border="0" /&gt;&lt;/a&gt;building bridges might not seem like fun, but this physics simulation is a compelling puzzle. the &lt;a href="http://www.chroniclogic.com/index.htm?pontifex.htm"&gt;demo&lt;/a&gt; presents you with a river and you have to build a bridge from one side to the other. thats it.&lt;br /&gt;&lt;br /&gt;anchor your bridge to the ground at specific points, and construct using girders. the point and click interface is adequate and allows you to build easily and quickly.&lt;br /&gt;&lt;br /&gt;remember triangles are your friend.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112732082374897577?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.chroniclogic.com/index.htm?pontifex.htm' title='pontifex'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112732082374897577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112732082374897577' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112732082374897577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112732082374897577'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/pontifex.html' title='pontifex'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112523998396091268</id><published>2005-09-20T10:02:00.000-04:00</published><updated>2005-09-24T17:47:16.776-04:00</updated><title type='text'>akuji</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://hp.vector.co.jp/authors/VA025956/img/faq_akuji01.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://hp.vector.co.jp/authors/VA025956/img/faq_akuji01.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://hp.vector.co.jp/authors/VA025956/img/game_akuji.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://hp.vector.co.jp/authors/VA025956/img/game_akuji.png" alt="" border="0" /&gt;&lt;/a&gt;i dont know wether akuji is japanese for vampire or the protagonist's name, but that doesnt spoil the cutsey gothic themed 2d platform exploration this game provides.&lt;br /&gt;&lt;br /&gt;extra abilities are scattered through the opening locations, and each time you are presented with an image of your main character feeling the power of this new ability. this screen and the opening garphics may be a little disturbing to some of the very youngest players, but they are cute and entertaining to the rest of us.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://my.vector.co.jp/servlet/System.FileDownload/download/ftp/0/260739/pack/win95/game/action/akuji.lzh"&gt;akuji&lt;/a&gt; has a slightly unusual control system: to run fast, and so jump further you have to triple tap the direction key, this leads to a feeling of pre-action winding up like in a cartoon. eventually you get the ability to spit fireballs and other powers.&lt;br /&gt;&lt;br /&gt;play it, its cute! the exploration is enjoyable because you get a feeling your newly gained abilities are effective in allowing you to progress.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112523998396091268?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://hp.vector.co.jp/authors/VA025956/' title='akuji'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112523998396091268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112523998396091268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112523998396091268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112523998396091268'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/akuji.html' title='akuji'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112714646605015586</id><published>2005-09-19T12:10:00.000-04:00</published><updated>2005-09-19T12:18:41.060-04:00</updated><title type='text'>drew cameron's time ship</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.drewsgames.com/timescreen.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.drewsgames.com/timescreen.JPG" alt="" border="0" /&gt;&lt;/a&gt;ahoy there land lubber. ho ho ho and a bottle o grog. today is &lt;a href="http://www.talklikeapirate.com/"&gt;international talk like a pirate day&lt;/a&gt;, so ive found a little game of ship to ship battle. this freeware game is complete and &lt;a href="http://www.drewsgames.com/"&gt;downloadable&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;navgate your ship, avoid obstacles, fire cannons, collect treasure etc. all good clean fun. i really enjoyed it. looks like drew has &lt;a href="http://www.drewsgames.com/coming.htm"&gt;more games in the pipeline&lt;/a&gt; too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112714646605015586?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.drewsgames.com/' title='drew cameron&apos;s time ship'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112714646605015586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112714646605015586' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112714646605015586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112714646605015586'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/drew-camerons-time-ship.html' title='drew cameron&apos;s time ship'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112709477664947788</id><published>2005-09-18T20:18:00.000-04:00</published><updated>2005-09-18T21:52:56.656-04:00</updated><title type='text'>rocket boards</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.binarysun.co.uk/products/gallery/full/rocket2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.binarysun.co.uk/products/gallery/full/rocket2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.binarysun.co.uk/products/gallery/full/rocket5.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.binarysun.co.uk/products/gallery/full/rocket5.jpg" alt="" border="0" /&gt;&lt;/a&gt;the downloadable demo of &lt;a href="http://www.binarysun.co.uk/"&gt;binary sun's&lt;/a&gt; &lt;a href="http://www.binarysun.co.uk/free-games/rocket-boards/"&gt;rocket boards&lt;/a&gt; is a fun racer. if you like your racers with drift then this is for you. the cartoon art style and may appeal to a younger gamer, but the inertia and lack of friction make for challenging race physics.&lt;br /&gt;&lt;br /&gt;slick presentation, varied worlds, multiple characters all bring this cutsey racer to the top of the pile. download the demo today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112709477664947788?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.binarysun.co.uk/free-games/rocket-boards/' title='rocket boards'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112709477664947788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112709477664947788' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112709477664947788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112709477664947788'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/rocket-boards.html' title='rocket boards'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112698346976241969</id><published>2005-09-17T14:47:00.000-04:00</published><updated>2005-09-18T21:59:47.486-04:00</updated><title type='text'>head over heals</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://retrospec.sgn.net/games/hoh/ss/safari4.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://retrospec.sgn.net/games/hoh/ss/safari4.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://retrospec.sgn.net/games/hoh/ss/moon4.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://retrospec.sgn.net/games/hoh/ss/moon4.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://retrospec.sgn.net/games/hoh/ss/egyptus5.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://retrospec.sgn.net/games/hoh/ss/egyptus5.gif" alt="" border="0" /&gt;&lt;/a&gt;this pc remake of an old spectrum game is a colourful clone of a highly praised original. which was huge with varied environments, and innovative in its time by having two avatars.&lt;br /&gt;&lt;br /&gt;check out the colourful &lt;a href="http://retrospec.sgn.net/games/hoh/screenshots.html"&gt;screenshots&lt;/a&gt;. you can &lt;a href="http://retrospec.sgn.net/game-links.php?link=hoh"&gt;download&lt;/a&gt; the game for many operating systems including win, mac, linux, beos. so anyone can play!&lt;br /&gt;&lt;br /&gt;the original author &lt;a href="http://www.ritman.co.uk/"&gt;jon ritman&lt;/a&gt; used to work at the same company (argonaut) as me in england a few years back, and was praised for his design skills due to this game, i think he lives in north london now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112698346976241969?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://retrospec.sgn.net/games/hoh/' title='head over heals'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112698346976241969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112698346976241969' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112698346976241969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112698346976241969'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/head-over-heals.html' title='head over heals'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112683714133532562</id><published>2005-09-16T21:58:00.000-04:00</published><updated>2005-09-15T23:11:03.300-04:00</updated><title type='text'>fate</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fatethegame.com/img/ss_06_800x600.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.fatethegame.com/img/ss_06_800x600.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fatethegame.com/img/ss_03_800x600.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.fatethegame.com/img/ss_03_800x600.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.fatethegame.com/img/ss_01_800x600.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.fatethegame.com/img/ss_01_800x600.jpg" alt="" border="0" /&gt;&lt;/a&gt;designed to be a role playing game for casual play, fate isnt casual or shallow, but it is very accessable. you can &lt;a href="http://www.wildgames.com/ECS/htdocs/gameinfo.aspx?dp=wildgames&amp;itemname=fate&amp;amp;clk=download_button"&gt;download&lt;/a&gt; this demo of fate, and see a game that is a clear descendent of &lt;a href="http://agameaday.blogspot.com/2005/09/rogue.html"&gt;rogue&lt;/a&gt; and nethack. it even has a little dog which follows you about and can attack enemies on your behalf.&lt;br /&gt;&lt;br /&gt;hugely improved graphics and an expansion which includes your home town where you can upgrade through trade and store your treasure allowing each repeat visit to the dungeon to benefit from the past.&lt;br /&gt;&lt;br /&gt;those with a pc who thought the rogue/nethack games were a little sparse in their presentation will like this, the graphics are great but the gameplay is very similar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112683714133532562?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wildgames.com/ECS/htdocs/GameInfo.aspx?dp=wildgames&amp;itemname=fate' title='fate'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112683714133532562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112683714133532562' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112683714133532562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112683714133532562'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/fate.html' title='fate'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112680345941992939</id><published>2005-09-15T12:42:00.000-04:00</published><updated>2005-09-15T12:57:39.430-04:00</updated><title type='text'>daleet microlife</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/microlife_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/microlife_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/microlife_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/microlife_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;the craze for tamagotchi died out, but the concept of artificial life on which the virtual pets are based goes back much further. the earliest home computer game with them in that i know of was &lt;a href="http://screenmania.retrogames.com/c64/01/c64_0025.html"&gt;little computer people&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.daleet.com/content/microlife.php"&gt;microlife&lt;/a&gt; is a professional looking flash/web implemention of a simple artificial life ecosystem. you need to develop your population by managing the resources available to the creatures.&lt;br /&gt;&lt;br /&gt;they can combat invaders, lay eggs, get sick, heal, eat, grow old, die etc etc. its a cute lunchtime diversion although not as sophisticated as &lt;a href="http://en.wikipedia.org/wiki/Creatures"&gt;creatures&lt;/a&gt; but has a little more involved gameplay than the average virtual pet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112680345941992939?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.daleet.com/content/microlife.php' title='daleet microlife'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112680345941992939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112680345941992939' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112680345941992939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112680345941992939'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/daleet-microlife.html' title='daleet microlife'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112674160848364343</id><published>2005-09-14T19:38:00.000-04:00</published><updated>2005-09-14T19:55:32.706-04:00</updated><title type='text'>thrust</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lysator.liu.se/%7Epeda/thrust/thrust.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.lysator.liu.se/%7Epeda/thrust/thrust.gif" alt="" border="0" /&gt;&lt;/a&gt;as any gamers over 30 may remember, this is a remake of an old C64 game. its an exercise in resource management (fuel) and intertial physics.&lt;br /&gt;&lt;br /&gt;you need to steer your ship using fuel you collect as you go along to the bottom of a cave, collect the "klystron pod" and return to the stars. along the way you will be shot at, negotiate tunnels, avoid powerstations, hit switches, doors etc.&lt;br /&gt;&lt;br /&gt;the fun comes about because your ship has very little friction, and gravity is always pulling you down. balance your thrust against gravity whilst steering your ship and negotiating the obstacles. once you pick up the pod it hangs from your ship on a tether and seems to dynamically alter the dynamics of your ship.&lt;br /&gt;&lt;br /&gt;each level is small, and it can take a few tries to get the hang of it. but persevere because your skills will improve rapidly.&lt;br /&gt;&lt;br /&gt;whats even more fun is that there are &lt;a href="http://www.lysator.liu.se/%7Epeda/thrust/LevelHOWTO.html"&gt;level editing instructions&lt;/a&gt;, its &lt;a href="http://www.lysator.liu.se/%7Epeda/thrust/src/"&gt;source codes&lt;/a&gt; are available and its been ported to a &lt;a href="ftp://ftp.lysator.liu.se/pub/games/thrust/thrust-0.89.bin.win.zip"&gt;range&lt;/a&gt; of &lt;a href="http://packages.debian.org/cgi-bin/search_packages.pl?searchon=names&amp;version=all&amp;amp;amp;exact=1&amp;amp;keywords=thrust"&gt;operating&lt;/a&gt; &lt;a href="http://src.doc.ic.ac.uk/public/aminet/info/www/dirs/game_shoot.html"&gt;systems&lt;/a&gt;. way to go!&lt;br /&gt;&lt;br /&gt;hmmm, i wonder if it is useful for teaching physics?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112674160848364343?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.lysator.liu.se/~peda/thrust/' title='thrust'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112674160848364343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112674160848364343' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112674160848364343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112674160848364343'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/thrust.html' title='thrust'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112666630387574845</id><published>2005-09-13T22:38:00.000-04:00</published><updated>2005-09-13T22:51:43.883-04:00</updated><title type='text'>zen puzzle garden</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lexaloffle.com/img/stzen1.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.lexaloffle.com/img/stzen1.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lexaloffle.com/img/sszen3.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.lexaloffle.com/img/sszen3.gif" alt="" border="0" /&gt;&lt;/a&gt;this puzzle demo from &lt;a href="http://www.lexaloffle.com/"&gt;lexaloffle&lt;/a&gt; is a cute cerebral exercise with an eastern metaphor, and aesthetic goal. i shared it with my girlfriend and the designers at work, everyone thinks it is lovely.&lt;br /&gt;&lt;br /&gt;the monk rakes a path after him as he walks across the zen garden. your task is to guide him so the garden is perfectly raked. he cant walk across already raked areas, and cant rake across obstacles such as rocks etc. once raking in a direction he cant stop until he reaches an obstruction and he cant reverse direction.&lt;br /&gt;&lt;br /&gt;this simple set of rules makes an interesting puzzle, especially once obstacles are ararnged in the garden for him to walk around.&lt;br /&gt;&lt;br /&gt;the secondary aim is also an aesthetic one. of course you want to guide the little monk around so the patterns he rakes are sublime.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.lexaloffle.com/zen.htm"&gt;download&lt;/a&gt; the demo and give it a whirl, its available for win and mac.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112666630387574845?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.lexaloffle.com/zen.htm' title='zen puzzle garden'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112666630387574845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112666630387574845' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112666630387574845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112666630387574845'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/zen-puzzle-garden.html' title='zen puzzle garden'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112647728909979987</id><published>2005-09-11T18:12:00.000-04:00</published><updated>2005-09-11T22:48:13.533-04:00</updated><title type='text'>npr quake</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/sketchScreen.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/sketchScreen.jpg" alt="" border="0" /&gt;&lt;/a&gt;no not &lt;a href="http://www.npr.org/"&gt;national public radio&lt;/a&gt; quake. we cant do first person shooters over the radio!&lt;br /&gt;&lt;br /&gt;its non-photo-realistic quake!&lt;br /&gt;&lt;br /&gt;the graphics students at university of wisconsin seemed to have made &lt;a href="http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/nprquake.zip"&gt;plugins&lt;/a&gt; for the shareware version of the &lt;a href="http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/quake106.zip"&gt;original quake&lt;/a&gt; which change the graphics. instead of being the height of oldskool 3d realtime rendering it becomes cool non-realistic sketch, blueprint style instead.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/bprintScreen.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/bprintScreen.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;bewarned the content of the original quake is not suitable for minors, once rendered in this artistic manner you may disagree.&lt;br /&gt;&lt;br /&gt;basically you download and install the original shareware version and download their patch and unpack it to the correct directory. then once in the game type ~R_LOAD SKETCH, ~R_LOAD BPRINT, ~R_LOAD BRUSH to select the different rending modes.&lt;br /&gt;&lt;br /&gt;the sketch mode is fantastic, make the entire game feel different.its wierd like running around inside a drawing on a piece of paper.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112647728909979987?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/' title='npr quake'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112647728909979987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112647728909979987' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112647728909979987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112647728909979987'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/npr-quake.html' title='npr quake'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112646785790467717</id><published>2005-09-10T15:17:00.000-04:00</published><updated>2005-09-11T16:11:19.946-04:00</updated><title type='text'>rogue</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/rogue2.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/rogue2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/rogue1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/rogue1.jpg" alt="" border="0" /&gt;&lt;/a&gt;back in the day computers only did text, and that text just appeared on screen then moved up as new text appeared, disappearing at the top.&lt;br /&gt;&lt;br /&gt;inspired bt the text game "adventure" &lt;a href="http://rogueclone.sourceforge.net/"&gt;rogue&lt;/a&gt; came about because a student made a package of code that allowed programmers to address any part of the screen and so use characters to draw pictures. and people wanted to have graphical adventure games rather than text ones.&lt;br /&gt;&lt;br /&gt;your aim is to explore a dungeon, survive the attentions of monsters and collect gold. if you have ever played an adventure game viewed from above and used cursor keys to move from room to room killing monsters in a dungeon then you have played a descendent of this game. &lt;a href="http://rogueclone.sourceforge.net/"&gt;rogue&lt;/a&gt; is nice because you can play it again and again, the dungeon is always different, but the rules stay the same.&lt;br /&gt;&lt;br /&gt;its still &lt;a href="http://home.wanadoo.nl/loche/rogue/"&gt;going strong today&lt;/a&gt;, with &lt;a href="http://www.freewebs.com/drussell/ClassicRogue.htm"&gt;clones, and remakes&lt;/a&gt;, some may dislike its rudimentary (ahem) "graphics" so &lt;a href="http://www.freewebs.com/drussell/Download.htm"&gt;pretty tileset versions&lt;/a&gt;  are available. you can also read rogue's &lt;a href="http://www.wichman.org/roguehistory.html"&gt;history&lt;/a&gt; by glen wichman.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112646785790467717?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://rogueclone.sourceforge.net/' title='rogue'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112646785790467717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112646785790467717' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112646785790467717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112646785790467717'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/rogue.html' title='rogue'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112551443526465788</id><published>2005-09-09T14:53:00.000-04:00</published><updated>2005-09-12T12:31:31.570-04:00</updated><title type='text'>grow rpg</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/growRPG.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/growRPG.jpg" alt="" border="0" /&gt;&lt;/a&gt;my step brother &lt;a href = "http://www.knpaudio.plus.com/"&gt;toby&lt;/a&gt; sent me this one, and its different.&lt;br /&gt;&lt;br /&gt;your goal is to create a world, which allows a small RPG to play out and the character inside to succeed in his quest. through repeated attempts, you must explore the possibilities of which order you add elements to the world. thus building his environment.&lt;br /&gt;&lt;br /&gt;did i mention that there is an opposing agent who is being destructive. its definately and exploration, not of space like other games, but of preparation.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.eyemaze.com/"&gt;eyemaze&lt;/a&gt; who made &lt;a href="http://www.eyezmaze.com/grow/RPG/index.html"&gt;grow RPG&lt;/a&gt; seem to specialise in "different" flash games, check em out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112551443526465788?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.eyezmaze.com/grow/RPG/index.html' title='grow rpg'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112551443526465788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112551443526465788' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112551443526465788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112551443526465788'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/grow-rpg.html' title='grow rpg'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112646189086125389</id><published>2005-09-08T13:45:00.000-04:00</published><updated>2005-09-11T16:00:56.240-04:00</updated><title type='text'>doukutsu monogatari - cave story</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://agtp.romhack.net/images/doukutsu/1.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://agtp.romhack.net/images/doukutsu/1.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://agtp.romhack.net/images/doukutsu/7.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://agtp.romhack.net/images/doukutsu/7.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://hp.vector.co.jp/authors/VA022293/FreeSoft/snapDou.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://hp.vector.co.jp/authors/VA022293/FreeSoft/snapDou.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://hp.vector.co.jp/authors/VA022293/"&gt;pixel&lt;/a&gt; the author of &lt;a href="http://hp.vector.co.jp/authors/VA022293/FreeSoft/Doukutsu.html"&gt;cave story&lt;/a&gt; is japanese. however because this game is soo good, hackers have translated and created a patch to make this excellent freeware adventure run in english!&lt;br /&gt;&lt;br /&gt;i'd usually not post a game that needed patching or hacking to get to work, but this is such a nice and complete platformer adventure with a large scope that it seems a small price to pay for an english translation of this japanese freeware classic.&lt;br /&gt;&lt;br /&gt;if you cant find your way throught the japanese text, there here are some links, download the &lt;a href="http://www.vector.co.jp/download/file/win95/game/ff369479.html"&gt;original&lt;/a&gt;, and unpack it, download and run the &lt;a href="http://agtp.romhack.net/doukutsu.html"&gt;patch&lt;/a&gt;,  tell it where the original game is, play the game. (its worth the extra hurdle)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112646189086125389?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://hp.vector.co.jp/authors/VA022293/FreeSoftF.html' title='doukutsu monogatari - cave story'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112646189086125389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112646189086125389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112646189086125389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112646189086125389'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/doukutsu-monogatari-cave-story.html' title='doukutsu monogatari - cave story'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112613154516317632</id><published>2005-09-07T18:08:00.000-04:00</published><updated>2005-09-07T18:19:05.166-04:00</updated><title type='text'>samorost</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/samorost_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/samorost_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/samorost_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/samorost_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;you dont have to look very hard on the web to find small point and click flash adventures, so if we are going to provide a lunchtime's distraction then it had better be a nice one. enter &lt;a href="http://www.amanitadesign.com/samorost/"&gt;samorost&lt;/a&gt; by &lt;a href="http://www.amanitadesign.com/"&gt;amonita design&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;it has a combination of simple etherial audio, lyrical passive puzzle elements, and beautiful original graphics. these combine to create a memorable puzzle adventure which you wont forget even if you complete it in a lunchtime.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112613154516317632?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amanitadesign.com/samorost/' title='samorost'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112613154516317632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112613154516317632' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112613154516317632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112613154516317632'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/samorost.html' title='samorost'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112605651306809884</id><published>2005-09-06T21:15:00.000-04:00</published><updated>2005-09-06T21:28:33.073-04:00</updated><title type='text'>carl the caveman</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.alawar.com/games/carl-the-caveman/carl-the-caveman-screenshot1.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.alawar.com/games/carl-the-caveman/carl-the-caveman-screenshot1.jpg" alt="" border="0" /&gt;&lt;/a&gt;this demo from &lt;a href="http://www.alawar.com/"&gt;alawar&lt;/a&gt; is a professional cute side on version of sokoban, like the recent &lt;a href="http://grubbygames.com/games.php"&gt;professor fizwizzle&lt;/a&gt; its cute, fun, and involving. but this time the action proceeds at a pace which you decide.&lt;br /&gt;&lt;br /&gt;the demo is a little short however, i blazed through it in 5 minutes. ho hum. so perhaps a short one for a coffee break rather than lunch. to be honest the professor looks like a better bet that the caveman for short term download value.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112605651306809884?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.alawar.com/games/carl-the-caveman/' title='carl the caveman'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112605651306809884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112605651306809884' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112605651306809884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112605651306809884'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/carl-caveman.html' title='carl the caveman'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112605915648208845</id><published>2005-09-05T19:35:00.000-04:00</published><updated>2005-09-06T22:17:28.216-04:00</updated><title type='text'>sunday drivers</title><content type='html'>a &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/Sd.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/Sd.jpg" alt="" border="0" /&gt;&lt;/a&gt;cute, cute, cute childrens driving game, its lovely and simple and sooo suitable for the very youngest child. (at least i think so)&lt;br /&gt;&lt;br /&gt;this cartoon based racer might not hold the attention of an adult for very long, i started winning all my races after the second, but it should be good for a child, and its free.&lt;br /&gt;&lt;br /&gt;it has simple tracks, colorful backgrounds, easy gameplay, and funny pickups. download it and sit a small child of yours in front of it today.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112605915648208845?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://members.xoom.virgilio.it/ermesjr/' title='sunday drivers'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112605915648208845/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112605915648208845' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112605915648208845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112605915648208845'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/sunday-drivers.html' title='sunday drivers'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112605487791730633</id><published>2005-09-04T18:33:00.000-04:00</published><updated>2005-09-06T21:01:17.926-04:00</updated><title type='text'>binary zoo's duo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://binaryzoo.com/games/duo/images/duo4.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://binaryzoo.com/games/duo/images/duo4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://binaryzoo.com/games/duo/images/duo3.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://binaryzoo.com/games/duo/images/duo3.jpg" alt="" border="0" /&gt;&lt;/a&gt;there are just so many 2d shooters and arcanoid style breakout clones that the indie/freeware game world can endure. most of them are already high quality, so im really not keen on adding 2d shoot-em ups unless they are &lt;a href="http://agameaday.blogspot.com/2005/09/perfect-cherry-blossum.html"&gt;very high quality or different and add something to the genre&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;as it says on the &lt;a href="http://binaryzoo.com/"&gt;binary zoo&lt;/a&gt; web site, instruction: shoot stuff. everything is there, the lack of story line, the fast paced action, geometric shapes, simplicity, multitude of distracting particles, and er, a little extra something.&lt;br /&gt;&lt;br /&gt;oh and dont forget to check out &lt;a href="http://binaryzoo.com/games/mono/index.htm"&gt;mono&lt;/a&gt; whilst you are there for something else just sufficiently different to warrant a mention. download noOW!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112605487791730633?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://binaryzoo.com/games/duo/index.htm' title='binary zoo&apos;s duo'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112605487791730633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112605487791730633' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112605487791730633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112605487791730633'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/binary-zoos-duo.html' title='binary zoo&apos;s duo'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112533558947057780</id><published>2005-09-03T13:03:00.000-04:00</published><updated>2005-09-06T12:50:28.383-04:00</updated><title type='text'>nolimits rollercoaster simulation</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nolimitscoaster.com/Screenshots/Superwirbel02_640.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.nolimitscoaster.com/Screenshots/Superwirbel02_640.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.nolimitscoaster.com/GeForce02_640.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.nolimitscoaster.com/GeForce02_640.jpg" alt="" border="0" /&gt;&lt;/a&gt;this demo of their rollercoaster simulation is in the strictest sense of the word not a game. more of a virtual playpen. you can download, and ride real and fictional rollercoasters!&lt;br /&gt;&lt;br /&gt;its a demo of a more complex product that includes an editor. so its incomplete, but wow is it great!&lt;br /&gt;&lt;br /&gt;im not sure of the long term appeal, but its fun to play with.&lt;br /&gt;you can view the roller coasters from multiple perspectives, ride along, look around, load up different tracks, etc. check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112533558947057780?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.nolimitscoaster.com/' title='nolimits rollercoaster simulation'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112533558947057780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112533558947057780' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112533558947057780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112533558947057780'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/nolimits-rollercoaster-simulation.html' title='nolimits rollercoaster simulation'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112577142323503773</id><published>2005-09-02T18:04:00.000-04:00</published><updated>2005-09-03T14:27:05.413-04:00</updated><title type='text'>perfect cherry blossum</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www16.big.or.jp/%7Ezun/img/th07/th07_02.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www16.big.or.jp/%7Ezun/img/th07/th07_02.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www16.big.or.jp/%7Ezun/img/th07/th07_01.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www16.big.or.jp/%7Ezun/img/th07/th07_01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www16.big.or.jp/%7Ezun/img/th07/th07_06.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www16.big.or.jp/%7Ezun/img/th07/th07_06.jpg" alt="" border="0" /&gt;&lt;/a&gt;where i work a lot of people play video games in their spare time, natch. one colleague is mad about modern style 2d shoote-em-ups. so i sat him down in front of this. he said its great, and is very hard on the later levels.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www16.big.or.jp/%7Ezun/html/th07.html"&gt;perfect cherry blossum&lt;/a&gt; a curtain shooter, which means that there are so many enemies on screen at one time that you feel like they are falling in curtains. that said its not impossible, because these multitudes form short lived slowly moving mazes that you have to navigate whilst concentrating your fire on the current main enemy.&lt;br /&gt;&lt;br /&gt;it is (from my perspective) wierd. none of the text is in english, and i dont really know whats going on. so i just made this up. its about ultra advanced beings from another dimention. these beings choose their protruberances into our dimention to be shaped like girls in frilly edwardian style dresses. except that they are girls with the ability to shoot fireballs at about 100 times per second whilst simultaneously floating about and levitating and so on.&lt;br /&gt;&lt;br /&gt;im including a &lt;a href="http://www16.big.or.jp/%7Ezun/data/soft/youmu_tr011.lzh"&gt;direct download&lt;/a&gt; because the link can be hard to find it you cant read the site. &lt;a href="http://www16.big.or.jp/%7Ezun/"&gt;Team Shanghai Alice&lt;/a&gt; who made it also make other similar &lt;a href="http://www16.big.or.jp/%7Ezun/html/th06.html"&gt;offerings&lt;/a&gt;, but im not sure all of them can be downloaded.&lt;br /&gt;&lt;br /&gt;is it violence? hmm, i dont know it doesnt feel like real violence. there is definately no gore, every one is magical, and everyone appears to be immortal. i'll leave it up to you as to wether this is sutable for kids.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112577142323503773?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www16.big.or.jp/~zun/' title='perfect cherry blossum'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112577142323503773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112577142323503773' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112577142323503773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112577142323503773'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/perfect-cherry-blossum.html' title='perfect cherry blossum'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112561403377202014</id><published>2005-09-01T18:18:00.000-04:00</published><updated>2005-09-01T19:54:07.186-04:00</updated><title type='text'>seiklus</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://autofish.net/clysm/games/seiklus/images/seiklus_promo01.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://autofish.net/clysm/games/seiklus/images/seiklus_promo01.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://autofish.net/clysm/games/seiklus/images/seiklus_promo04.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://autofish.net/clysm/games/seiklus/images/seiklus_promo04.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://autofish.net/clysm/games/seiklus/"&gt;seiklus&lt;/a&gt; by &lt;a href="http://www.autofish.net/clysm/index.html"&gt;clysm&lt;/a&gt; is not a fully fledged action adventure. its web site calls it an exploration adventure.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://autofish.net/clysm/games/seiklus/"&gt;seiklus&lt;/a&gt; is a poetic game, not in the sense that it rhymes, more that it has ambiguity and a different pace. much is left to you imagination. the action is slower than other games, but then frantic action isnt the whole point.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;i love this game,&lt;/span&gt; it gave me similar feelings to ICO, the world seems slightly more passive than other video games, which gives you a more relaxed type of experience. also you dont have lives as such. sometime you can touch dangerous enemies, but you restart that screen just a few seconds earlier.&lt;br /&gt;&lt;br /&gt;dont be afraid of the graphics, their simplicity only adds to the experience. collect all the goodies, explore the strange environments, solve the puzzles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112561403377202014?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://autofish.net/clysm/games/seiklus/' title='seiklus'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112561403377202014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112561403377202014' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112561403377202014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112561403377202014'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/09/seiklus.html' title='seiklus'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112525580851561882</id><published>2005-08-31T14:51:00.000-04:00</published><updated>2005-08-31T14:51:36.953-04:00</updated><title type='text'>rocks and diamonds</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artsoft.org/rocksndiamonds/screenshots/boulderdash.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.artsoft.org/rocksndiamonds/screenshots/boulderdash.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artsoft.org/rocksndiamonds/screenshots/emeraldmine.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.artsoft.org/rocksndiamonds/screenshots/emeraldmine.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.artsoft.org/rocksndiamonds/download.html"&gt;rocks and diamonds&lt;/a&gt; is a boulderdash remake, that means its like a version of &lt;a href="http://www.pimpernel.com/sokoban/sokoban.html"&gt;sokoban&lt;/a&gt; wth a side view and gravity. for those that remember so far back, its a much more fun puzzler version of the Mr Dig or DigDug type of game.&lt;br /&gt;&lt;br /&gt;it was difficult to choose a quality boulderdash type game for posting here, not because they are difficult to find, but because there are so many and they are all so good. in the end i had to choose one: &lt;a href="http://www.artsoft.org/rocksndiamonds/download.html"&gt;rocks and diamonds&lt;/a&gt; has great reviews, a built in editor and what made it stand out, a really clear tutorial that introduces the concepts one step at a time.&lt;br /&gt;&lt;br /&gt;the graphics are a bit more lightweight than others so it should run on less meaty machines, and its been around since 1995 so hopefully there arent any major bugs, and its avail on linux, mac osx and windows. yay!&lt;br /&gt;&lt;br /&gt;an all round quality freeware game. a simple puzzle game which anyone can play, it challenges you to short term spatial planning under the pressure of a time limit. bargain!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112525580851561882?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.artsoft.org/rocksndiamonds/' title='rocks and diamonds'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112525580851561882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112525580851561882' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112525580851561882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112525580851561882'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/rocks-and-diamonds.html' title='rocks and diamonds'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112545372990655385</id><published>2005-08-30T21:50:00.000-04:00</published><updated>2005-08-30T22:10:15.716-04:00</updated><title type='text'>planarity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planarity.net/tutorial.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.planarity.net/tutorial.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.planarity.net/"&gt;planarity&lt;/a&gt; is one of those game which comes along once in a while and is completely different to all the others around at the time. basically its a computer puzzle based on laying out &lt;a href="http://en.wikipedia.org/wiki/Planar_graph"&gt;planar graphs&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;that is, you move each of the dots in the diagram, so none of the black lines cross. its easy at first but the problem gets exceedingly more complex with each level but the principle remains the same.&lt;br /&gt;&lt;br /&gt;it runs in the browser, so there is no download or install and you should be able to play it on any modern desktop machine. i'd love to have this on a portable, perhaps someone will port it to the nintendo ds?&lt;br /&gt;&lt;br /&gt;a maths teacher could easily use this to introduce concepts of graph theory, and a computer science teacher to introduce issues surrounding complexity and heuristics vs algorithms. you can use it as a game, which is what i do, coz its a great original puzzle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112545372990655385?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.planarity.net/' title='planarity'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112545372990655385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112545372990655385' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112545372990655385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112545372990655385'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/planarity.html' title='planarity'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112533729441624021</id><published>2005-08-29T13:32:00.000-04:00</published><updated>2005-08-29T18:21:32.383-04:00</updated><title type='text'>celestia</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shatters.net/celestia/images/gallery/florida.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.shatters.net/celestia/images/gallery/florida.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shatters.net/celestia/images/gallery/earth.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.shatters.net/celestia/images/gallery/earth.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.shatters.net/celestia/"&gt;celestia&lt;/a&gt; is a planetarium, except you can choose to view the heavens from any point in the known universe! in fact its the best freely available virtual orrary. you can seamlessly zoom from any part of the universe to any other part and the rendering scales and adjusts accordingly. wonderful!&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.shatters.net/celestia/images/gallery/voyager2-neptune.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.shatters.net/celestia/images/gallery/voyager2-neptune.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;it has a database of thousands of stars, planets (including extra-solar planets), satellites, space ships etc.&lt;br /&gt;&lt;br /&gt;there is a thriving community of people all over the net contributing extra data, models, even addons to describe their favourite fictional universe.&lt;br /&gt;&lt;br /&gt;i play with this regularly. but because it has no definitive goal some may say its not a game its a plaything rather than a game. so play with it instead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112533729441624021?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.shatters.net/celestia' title='celestia'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112533729441624021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112533729441624021' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112533729441624021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112533729441624021'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/celestia.html' title='celestia'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112524087026143407</id><published>2005-08-28T10:54:00.000-04:00</published><updated>2005-08-28T17:25:15.180-04:00</updated><title type='text'>alex the alligator</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.freelunchdesign.com/screenshots/alex4_03.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.freelunchdesign.com/screenshots/alex4_03.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.freelunchdesign.com/screenshots/alex4_01.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.freelunchdesign.com/screenshots/alex4_01.gif" alt="" border="0" /&gt;&lt;/a&gt;a slightly environmental theme to this "rescue my kidnapped girlfriend" story. &lt;a href="http://prdownloads.sourceforge.net/allegator/alex4_install.exe?download"&gt;alex the alligator&lt;/a&gt; is trying to stop his girlfriend being turned into a pair of shoes!&lt;br /&gt;&lt;br /&gt;your growing skills are going to make this a repeat player. many items seem difficult to collect on the first time through, but as you learn to anticipate the enemies moves you can use them to reach new places.&lt;br /&gt;&lt;br /&gt;ports to &lt;a href="http://sourceforge.net/project/showfiles.php?group_id=71135"&gt;other systems&lt;/a&gt; exist, as do a map editor! and sites which contain &lt;a href="http://allegator.sourceforge.net/a4maps/"&gt;additional&lt;/a&gt; &lt;a href="http://alex4.webz.cz/"&gt;maps&lt;/a&gt; for download. so it looks like this game really is worth the money!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112524087026143407?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freelunchdesign.com/' title='alex the alligator'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112524087026143407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112524087026143407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112524087026143407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112524087026143407'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/alex-alligator.html' title='alex the alligator'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112524233437701516</id><published>2005-08-27T11:05:00.000-04:00</published><updated>2005-08-28T13:43:25.276-04:00</updated><title type='text'>deadly rooms of death</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.drod.net/Screenshots/Images/Caravel/CaravelShot_Magic_Circle.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.drod.net/Screenshots/Images/Caravel/CaravelShot_Magic_Circle.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.drod.net/Screenshots/Images/Caravel/CaravelShot_Bloody_Spatter.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.drod.net/Screenshots/Images/Caravel/CaravelShot_Bloody_Spatter.png" alt="" border="0" /&gt;&lt;/a&gt;the kings dungeon has become overrun with critters and vermin because the soldiers dont clean up their crumbs after eating! you're the medieval exterminator.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.caravelgames.com/Articles/Games_2/AE.html"&gt;deadly rooms of death&lt;/a&gt; is a turn based puzzle slash em up (i think) but that doesnt really describe it accurately.&lt;br /&gt;&lt;br /&gt;every time you make a move, so do the enemies on the current screen. you can take as long as you like to make your move, and the enemies will wait where they are for you. the game therefore consists of planning your route and attacks so that you dont get overrun with enemies.&lt;br /&gt;&lt;br /&gt;i really enjoyed this, its a change of pace from other games with fast or twitchy time based gameplay. it promotes careful planning and forethought on the part of the player, whilst still retaining the exploration of traditional 2d games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112524233437701516?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.caravelgames.com/' title='deadly rooms of death'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112524233437701516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112524233437701516' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112524233437701516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112524233437701516'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/deadly-rooms-of-death.html' title='deadly rooms of death'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112492063447231248</id><published>2005-08-26T17:50:00.000-04:00</published><updated>2005-08-28T10:55:48.926-04:00</updated><title type='text'>n</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.harveycartel.org/metanet/n_screenshots/n-21.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.harveycartel.org/metanet/n_screenshots/n-21.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.harveycartel.org/metanet/n_screenshots/n-28.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.harveycartel.org/metanet/n_screenshots/n-28.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.harveycartel.org/metanet/n.html"&gt;n&lt;/a&gt; is a 2d platformer with physics, the floaty movement coupled with liberal dash of inertia make for some frantic involving action gameplay.&lt;br /&gt;&lt;br /&gt;not only is &lt;a href="http://www.harveycartel.org/metanet/n.html"&gt;n&lt;/a&gt; a good game, it has a distinctive visual style. n is an innovation, with polish.&lt;br /&gt;in 2005 it won at the independent games festival. so congrats to &lt;a href="http://www.harveycartel.org/metanet/"&gt;metanet software&lt;/a&gt;, yay!&lt;br /&gt;&lt;br /&gt;you probably want a P4 or at least P3 @ 800Mhz to run in and a nice accelerated graphics card. there are max and linux versions available, but ive not tried them, so let me know.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112492063447231248?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.harveycartel.org/metanet/n.html' title='n'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112492063447231248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112492063447231248' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112492063447231248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112492063447231248'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/n.html' title='n'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112500737721971824</id><published>2005-08-25T17:52:00.000-04:00</published><updated>2005-08-25T23:04:56.863-04:00</updated><title type='text'>out of order</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://outoforder.adventuredevelopers.com/screens/screen4.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://outoforder.adventuredevelopers.com/screens/screen4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://outoforder.adventuredevelopers.com/screens/screen0.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://outoforder.adventuredevelopers.com/screens/screen0.jpg" alt="" border="0" /&gt;&lt;/a&gt;you the hero are transported to another world one night during a terrible thunderstorm. what happens next is a series of challenges which i wont describe too closely, except to say its got great self conscious humor and takes the mickey out of video games, and science fiction in general.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.hungrysoftware.com/games/outorder/"&gt;out of order&lt;/a&gt; is a point and click adventure game, and puzzles that you dont need a twitchy trigger finger to play it, just a good sense of fun and some lateral thinking.&lt;br /&gt;&lt;br /&gt;whilst playing it reminded me a little of the &lt;a href="http://www.google.ca/search?q=hitch+hikers+guide+to+the+galaxy&amp;sourceid=mozilla-search&amp;amp;start=0&amp;start=0&amp;amp;amp;ie=utf-8&amp;oe=utf-8&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla:en-US:official"&gt;hitch hikers guide to the galaxy&lt;/a&gt;, and like that series has some humor and situations which may not be apropriate for younger children. the hero in both starts off getting out of bed and wanders around in his dressing-gown. so if you like that sort if thing...&lt;br /&gt;&lt;br /&gt;its polished, and complete, it looks good, plays good, has recieved glowing reviews, and an award. i liked it and i hope you will too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112500737721971824?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.hungrysoftware.com/' title='out of order'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112500737721971824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112500737721971824' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112500737721971824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112500737721971824'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/out-of-order.html' title='out of order'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112491998610118278</id><published>2005-08-24T17:38:00.000-04:00</published><updated>2005-08-24T17:46:26.106-04:00</updated><title type='text'>neverball</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://offload1.icculus.org/neverball/screen-3.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://offload1.icculus.org/neverball/screen-3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://icculus.org/neverball/screen-5.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://icculus.org/neverball/screen-5.jpg" alt="" border="0" /&gt;&lt;/a&gt;anyone with a &lt;a href="http://www.nintendo.com/"&gt;gamecube&lt;/a&gt; will have seen the original inspiration for this game. &lt;a href="http://icculus.org/neverball/"&gt;neverball&lt;/a&gt; is a high quality polished remake of the successful super monkey ball.&lt;br /&gt;&lt;br /&gt;the challenge is to tilt a ball into a goal, this may seem simple but as you can see from the screenshots, the levels have challenges, platforms timelimits, etc, to make it fun.&lt;br /&gt;&lt;br /&gt;an open source implementation it has been ported to the three main platforms and you do have the option to make your own levels if you like. neverball is best played on a meaty machine at least 500Mhz, and an accelerated graphics card.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112491998610118278?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://icculus.org/neverball/' title='neverball'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112491998610118278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112491998610118278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112491998610118278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112491998610118278'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/neverball.html' title='neverball'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112479819746049089</id><published>2005-08-23T07:49:00.000-04:00</published><updated>2005-08-23T08:41:12.980-04:00</updated><title type='text'>orisinal</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/fhalim_bees.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/fhalim_bees.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/7122/1459/1600/fhalim_floats.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/7122/1459/200/fhalim_floats.jpg" alt="" border="0" /&gt;&lt;/a&gt;fans of high quality flash games will already know about &lt;a href="http://www.ferryhalim.com/"&gt;ferry halims&lt;/a&gt; collection of cute gamplay widgets. everyone is peachy in visuals and gameplay. can we have peachy gameplay?&lt;br /&gt;&lt;br /&gt;standouts include &lt;a href="http://www.ferryhalim.com/orisinal/g3/bubble.htm"&gt;bubble bees&lt;/a&gt; and &lt;a href="http://www.ferryhalim.com/orisinal/g3/bubble.htm"&gt;floats&lt;/a&gt;, both of which would work nicely in a conversion to the nintendo ds. the former needs you to blow bubbles around cute little bees and the latter, to draw draw large loops around a cloud of differently coloured floaters. both are cute dextrous fun.&lt;br /&gt;&lt;br /&gt;because they are flash games, you can run them on &lt;span style="font-style: italic;"&gt;any &lt;/span&gt;machine that supports a modern browser. yay!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112479819746049089?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ferryhalim.com/orisinal/' title='orisinal'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112479819746049089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112479819746049089' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112479819746049089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112479819746049089'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/orisinal.html' title='orisinal'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112475063866968063</id><published>2005-08-22T18:12:00.000-04:00</published><updated>2005-08-24T17:48:39.960-04:00</updated><title type='text'>amju super golf</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.amju.com/sg-scr14.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.amju.com/sg-scr14.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.amju.com/sg-scr6.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.amju.com/sg-scr6.jpg" alt="" border="0" /&gt;&lt;/a&gt;a naive visual style of bright colours and checkerboards awaits you in this little girls golf game.&lt;br /&gt;&lt;br /&gt;its a polished demo with a unique graphic style which make it good for some quality parent child computering.&lt;br /&gt;&lt;br /&gt;don't forget to check out the original amju &lt;a href="http://www.amju.com/amju11.html"&gt;animal action puzzle&lt;/a&gt; whilst you're there (its free).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112475063866968063?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amju.com' title='amju super golf'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112475063866968063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112475063866968063' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475063866968063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475063866968063'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/amju-super-golf.html' title='amju super golf'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112475525868346580</id><published>2005-08-21T17:19:00.000-04:00</published><updated>2005-08-24T17:49:26.290-04:00</updated><title type='text'>gltron</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gltron.org/screenshots/4-metaltron.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.gltron.org/screenshots/4-metaltron.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.gltron.org/screenshots/1-movie.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.gltron.org/screenshots/1-movie.png" alt="" border="0" /&gt;&lt;/a&gt;this was the game that made me reaslise that there are people out there who are producing high quality 3d video games to download and play for free!&lt;br /&gt;&lt;br /&gt;cudos to Andreas for making a easy to pickup and play multi (and single player) 3d tron game.&lt;br /&gt;&lt;br /&gt;what is extra nice about this one is that its &lt;a href="http://www.opensource.org/"&gt;open source&lt;/a&gt; and available for linux and macintosh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112475525868346580?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gltron.org/' title='gltron'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112475525868346580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112475525868346580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475525868346580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475525868346580'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/gltron.html' title='gltron'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112475701348616501</id><published>2005-08-20T20:10:00.000-04:00</published><updated>2005-08-24T17:49:10.086-04:00</updated><title type='text'>crack dot com's abuse</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.webpages.uidaho.edu/%7Escot4875/sshot000.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://www.webpages.uidaho.edu/%7Escot4875/sshot000.jpg" alt="" border="0" /&gt;&lt;/a&gt;a casualty of the game industry's move from 2d to 3d crack dot com ceased trading and left &lt;a href="http://www.webpages.uidaho.edu/%7Escot4875/"&gt;abuse &lt;/a&gt;and the art resources of golgotha for community use. scot has taken the sources and ported them to windows for our pleasure.&lt;br /&gt;&lt;br /&gt;the darkly themed alien blasting gameplay is controlled using the keyboard to move and the mouse to aim and fire.&lt;br /&gt;&lt;br /&gt;its pimarily all about exploring complex set of dark science fiction styled corridors, collecting ammo, shooting hoards of aliens, hitting switches, findingsecret passages, teleporting about etc etc&lt;br /&gt;&lt;br /&gt;amazingly enough the original creators included an implementation of the computer language &lt;a href="http://www.lisp.org/alu/home"&gt;lisp&lt;/a&gt; as part of the game engine. this is usually used for AI and other academic projects.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112475701348616501?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.webpages.uidaho.edu/~scot4875/' title='crack dot com&apos;s abuse'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112475701348616501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112475701348616501' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475701348616501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475701348616501'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/crack-dot-coms-abuse.html' title='crack dot com&apos;s abuse'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-15686036.post-112475846867329539</id><published>2005-08-19T20:48:00.000-04:00</published><updated>2005-08-25T18:06:46.703-04:00</updated><title type='text'>the runman games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://coolmoose.net/screens/rmu.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://coolmoose.net/screens/rmu.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://coolmoose.net/screens/runman.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://coolmoose.net/screens/runman.gif" alt="" border="0" /&gt;&lt;/a&gt;keep it simple stupid! it seems that the developers of &lt;a href="http://coolmoose.net/v3/cmp.php"&gt;runman&lt;/a&gt; kept it simple, and in doing so created a tiny tiny gem of a game.&lt;br /&gt;&lt;br /&gt;running, and jumping, and running and ducking, all at an ever increasing speed. what sets this one apart is the slow increase in speed is actually managable, and makes for a game with high replay value.&lt;br /&gt;&lt;br /&gt;the single executable doesnt need an installer, keep it on your desktop and play it right out of the zip. successive episodes include runman unlimited, runman's christmas adventure etc...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/15686036-112475846867329539?l=agameaday.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://coolmoose.net/v3/' title='the runman games'/><link rel='replies' type='application/atom+xml' href='http://agameaday.blogspot.com/feeds/112475846867329539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=15686036&amp;postID=112475846867329539' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475846867329539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/15686036/posts/default/112475846867329539'/><link rel='alternate' type='text/html' href='http://agameaday.blogspot.com/2005/08/runman-games.html' title='the runman games'/><author><name>fentlewoodlewix</name><uri>http://www.blogger.com/profile/12050960591336521351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
